Computer and Video Games was aware of earlier efforts by magazines like
Your Computer and
Which Micro? & Software Review to distribute video game programs via flexi discs made by Flexi Records of London; by June 1984, plans were already under way for a
C&VG flexi disc release. Early plans leading to the decision to create a pop music tie-in were based on the observation that grooved media were at the time primarily used to distribute music, and after an exploratory meeting with the Thompson Twins' management team it was agreed that
C&VG could begin organizing the creation of a video game adaptation of the Twins' "Doctor! Doctor!" single. Impressed with their work on titles like the 1983
Ant Attack and the 1984
The Snowman,
Computer and Video Games approached Rod Cousens and Mark Eyles of
Quicksilva, and within a few weeks they had created three
alpha-screens (i.e. the game's beach, forest, and cavern scenes). These scenes were presented to the Thompson Twins for approval and the project proceeded to the
beta stage. When
coding was complete, the Thompson Twins recorded a special introduction message for the game and selected a portion of "Doctor! Doctor!" to be released. Audio material was then recorded along with the Spectrum version of the game data onto a
master tape by Flexi Records and this was used to
press a metal copy of the disk. The final Spectrum version flexi discs were pressed from the metal master and were
attached to the front of
C&VG October 1984 issue (issue 36). As promotional freebies, these copies of the game were used by
C&VG to soften the impact of a coinciding magazine price increase from 85p to 95p. By the end of 1984, the
C&VG contest associated with the game had ended and the magazine gave readers the opportunity to directly obtain additional copies of the game if they included the return postage (a 13p second class stamp). The first 25 responders received prize T-shirts. The development of the Commodore 64 version of the game was hampered by significant technical difficulties that resulted in delays in its release and extensions to the
C&VG contest deadline for Commodore users. The original plan was to include both the Commodore 64 and Spectrum versions as separate tracks on a single flexi disc release. During production of the disc for its October 1984 release, it was decided that both versions of the game would receive their own flexi disc pressing, with the Commodore 64 version mastered by Magnetic Recording Company. Due to space limitations on the magazine's cover, the more technically challenging Commodore 64 version was ultimately not included with the magazine's October 1984 issue. Readers were instructed to write away for a free copy of the Commodore version and the contest deadline was pushed to 16 November 1984 to accommodate Commodore gamers. Reporting "considerable problems" in the production of the Commodore 64 version of the game,
C&VG ended its contest for the Spectrum version of the game and awarded prizes in November 1984 as scheduled; however, the company extended the deadline to December 1984 for Commodore users who had not yet had a chance to play the game. A separate but identical prize (i.e. free concert tickets and a backstage pass) would be awarded to the winning Commodore gamer.
The Thompson Twins Adventure was re-released in 1995 as part of an Epic Games compilation CD-ROM entitled "Speccy Sensations". ==Reception==