(1828) Dealers employ
sleight of hand and
misdirection to prevent the mark from finding the queen. Although various moves have been devised for monte, there is one basic move that is overwhelmingly used with virtually all monte games. It has to do with the way the cards are held and tossed to the table. The dealer will pick up one of the cards with one hand, and two with the other. This is the key: although it appears that the dealer is tossing the lowermost card to the table, in actuality they can toss either the top or the bottom card at will. Thus, having done so, and while mixing up the cards, the mark will be following the wrong card from the beginning. The move, done properly, is undetectable. Even the shills pretending to play are often unaware of where the money card actually is without the dealer employing signals of various kinds to let them know where it is. Inevitably, once in a while the mark will manage to find the right location of the card by pure chance. This presents no problem at all for the mob; if the mark picks the right card, one of the shills will simply post a higher bid, which the dealer immediately accepts, announcing that they will accept only the highest bid. In other words, the mark puts down money on the right card, at which point a shill will immediately place a double bet on top of the card, thereby winning the "right" to play that round. Of course, if the mark picks the wrong card, the dealer takes the bid and the money. The dealer will never accept a winning bid from a mark. The psychology of the con is to increase the mark's confidence until they believe they have a special ability to cheat the dealer and win easy money. Everything the monte mob does is geared towards creating that mindset in the mark. To increase the mark's motivation to bet, they will also employ standard strategies such as having the dealer be slightly abrasive or rude, so there is even more reason to want to take his money.
"Bent corner" variation The "bent corner ploy" is one of the classic scams in three-card monte, and is used if the mob thinks a mark can be had for more money, or needs more convincing to put some money down. During the course of tossing the cards, the dealer "accidentally" drops the cards, resulting in a corner of the money card having a slight bend in it. Another variation is for the dealer to look away, and while occupied, one of the shills will quickly put the crimp in the money card. Either way, the dealer pretends not to notice, this perhaps being made more plausible by having the dealer wear thick glasses. Assuming the mark bets on the card with the bent corner, the dealer will tell the mark to turn it over (so there can be no accusations of card-switching), revealing that it is not the money card after all, but one of the loser cards. The dealer has, in the course of tossing the cards, unbent the money card and bent the loser card. In this variation, the mark will be even more reluctant to complain about having lost money, as doing so would reveal that they intended to cheat the dealer.
Solo variation A skilled
card mechanic can perform this con without shills or assistants. Everything is legitimate up until the reveal. To show that nothing dishonest is being done with the selected card, the dealer does not even touch it, using one of the other cards to turn it over. If a losing card was selected, the card is simply turned over. If the winning card was selected, a "Mexican Turnover" – flipping over a card on the table and replacing it with a card in the hand while doing so – is used to switch the two cards. When done correctly, the two actions are indistinguishable. No matter which card is selected, when turned over it is a losing card.
Variation in card magic The three-card monte is performed in card magic tricks with minor or major variations that manipulate the use of gimmick cards, and other sleight-of-hand techniques. Though magicians may attempt to use fast-paced
patter to misdirect the audience, some research has shown that to be ineffective. ==Legality in Canada==