By August 1999,
Time Commando had sold above 500,000 units. The four reviewers of
Electronic Gaming Monthly liked the game's concept and the weapons the player can use in each era, but criticized the animations and the difficulty in hitting enemies due to the poor controls and
full motion video scrolling. Crispin Boyer and Sushi-X in particular remarked that the game is mainly enjoyable due to the unintentionally humorous animations.
GameSpot also mentioned problems with the controls and animation but were otherwise more positive, summarizing that "
Time Commandos stunning 3-D graphics and innovative gameplay bring action and adventure on the PlayStation to dizzying heights." Atomic Dawg of
GamePro actually praised the controls, but agreed that "the overall visual impact is diminished by pokey, lame-looking basic moves." His main criticism was how slowly the game moves whenever the player is not in a fight, and he concluded
Time Commando to be an essentially good game that players would need an unusually high amount of patience to enjoy. A
Next Generation critic said in a brief review that "It looks good, but it's repetitive, the control is twitchy, and it never quite takes off." ==References==