In January 2014, Titan formed a CS:GO team by recruiting the VeryGames team of Kévin "Ex6TenZ" Droolans, Nathan "NBK" Schmitt, Edouard "SmithZz" Dubourdeaux, Adil "ScreaM" Benrlitom, and
Richard "shox" Papillon. The team went on to win the February 2014
DreamHack Invitational tournament, defeating their rivals
Ninjas in Pyjamas. With Copenhagen Games 2014 the first
LAN to do groups based on world rankings, Titan was ranked as the second best team in the world, but failed to deliver at the event. The team's lineup changed in May 2014, with the departure of shox and the arrival of
Kenny "kennyS" Schrub. Following the change, the team did poorly, although they took second place at Gfinity 3 in August 2014. In September 2014, the roster was restructured again. Only Ex6TenZ and kennyS were retained, and they were joined by three players from
Team LDLC: Dan "apEX" Madesclaire, Mathieu "Maniac" Quiquerez and Hovik "KQLY" Tovmassian. The new lineup then went on to win the DreamHack Stockholm Invitational in Globen, taking down parts of their former teammates in LDLC. KennyS was also singled out as "the best Counter-Strike: Global Offensive player in the world" by CS:GO analyst Duncan "Thorin" Shields, with the team being ranked as no. 5 on his Top 10 World Ranking list leading up to
DreamHack Winter 2014. In November 2014, Hovik "KQLY" Tovmassian was dismissed from the team after receiving a
VAC ban, with returning CS:S player Cédric "RpK" Guipouy taking his place. Also returning but in July 2015 would be previous Titan team members shox and SmithZz, replacing the two exiting players apEX and kennyS. In September 2015 Maniac, another longtime member, left the team, making room for yet another returning player, ScreaM. However, on January 13, 2016, Titan's Founder and CEO, Damien Grust, issued a statement on its official website, announcing their inability to sustain their CS division due to financial constraints, leading to its disbandment. "From then on, it was an uphill battle, and I pushed myself to reinvest in Titan to keep the company afloat for another year, hoping we could overcome the challenges. Throughout the year, we struggled to secure sponsorships to support our struggling yet talented CS and SMITE teams. We also explored options like selling company shares or merging with others, but none of these opportunities materialized with potential partners we approached. Now, as we start 2016, we lack the necessary budget to maintain our CS team or compensate our exceptional staff. It's a deeply saddening situation." ==
Smite ==