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Titanium Court

Titanium Court is a strategy game developed by New York-based creator AP Thomson and published by Fellow Traveller, released on April 23, 2026. The game features a combination of match 3, tower defense and roguelike mechanics where the player controls the eponymous Court and battles against other rival Courts.

Gameplay
Titanium Court is a match 3 puzzle role-playing video game. It also contains aspects of tower defense, point-and-click, roguelite, resource management, deckbuilder, and visual novel games. You must redesign the landscape to your advantage, such as arranging mountains near your court which slows enemies from reaching you. There are two phases to keep track of: High Tide and Low Tide. High Tide has the player match tiles into lines of three for resources and benefits. In Low Tide, resources are expended to deploy soldiers or farmers. Farmers gather resources during battle while soldiers engage in the battle itself. ==Reception==
Reception
Critics praised the game's meta writing Shaun Prescott described the game as a "brilliantly singular roguelite with a surplus of style" in his PC Gamer review, but also added "you're going to need to love match-three to want to stick around.", giving the game a score of 74 At the 2026 Independent Games Festival Awards, Titanium Court was nominated in four categories and won the Seumas McNally Grand Prize and the Excellence in Design award. AP Thomson also received the Seumas McNally Grand Prize (and Nuovo Award) in 2025 for his work on Consume Me, making him the only back-to-back winner of the award. ==References==
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