Typically, the success of a film is calculated in US dollars, which are paid by the visitors at the box office. The short film, produced not for profit at the box office, showed its success a few years later. The film is one of the reasons why
Montreal has become one of the global centers of the
computer game industry.
Tony de Peltrie was created with mainframe computers. This was complicated because every change had to be reprogrammed. Philippe Bergeron told 2012 in a video how tedious and frustrating this work was. He talked about the fact that Daniel Langlois also saw it and had spoken of wanting to change that. After the completion of the film, therefore, Langlois worked with two programmers to create a new program, and founded the company
Softimage in Montreal. The program
Softimage 3D and its further developments advanced in the 1990s to become an industry standard. George Borshukov, responsible for the special effects of the movie
The Matrix, said: "Without Softimage 3D and
mental ray, specifically, those phenomenal
bullet time backgrounds just wouldn't have been possible." Special effects for blockbusters such as
Jurassic Park or
The Matrix and many other films were produced with it. Many companies in the computer game industry also used programs by Softimage. The presence of Softimage in Montreal was one of the reasons why
Ubisoft established their North American headquarters in the city, where French and English are spoken.
Ubisoft Montreal was launched in 1997 with 50 employees and in 2015 is the world's largest studio for the development and manufacture of computer games. By 2014 there were more than 2,700 employees. As of June 2015 there were 52 small and large companies in Montreal, working on PC games. As a result, the city of Montreal has benefited from
Tony de Peltrie in real money terms. == Awards ==