By February 2008, Disney and
Pixar had rejected
THQ's pitch to develop the video game adaptation of
Toy Story 3, choosing instead to have it developed by Disney's
Avalanche Software. THQ had been a long-time developer of Disney games. Avalanche Software presented two ideas to Pixar: a traditional story mode that retells the film's story, and the free-roaming Toy Box mode. Pixar liked the ideas and suggested they both be developed. Jonathan Warner, a senior producer on the game for Avalanche, said: "We knew we couldn't just do a 'see the movie, play the game' kind of treatment. This movie is so powerful. It's about the characters and the situations they find themselves in. We had to honour that". Describing the Toy Box mode, Warner said the development team "wanted to take that experience where kids combine different sets of toys from their toy box but it totally makes sense to them, it all flows out of their imagination". Warner further explained that the Toy Box mode begins in a typical western town setting "but soon you're able to start bringing in toys that make no sense to the Western setting and context, like a haunted house toy - and these change the way the town looks, the sort of enemies and toys it brings to the environment, pushing things in a completely different direction". The Toy Box mode went through approximately 10 different versions before Avalanche finalized it. The original version of Toy Box mode would involve bandits invading the player's town, and Warner said the player would then have to "keep performing tasks to make sure everything was still going. We thought it would be a fun and interesting idea, but it turned out to be more like hard work!" Renders and models of the characters were passed to the development team from the film's animators, and the game's characters were hand-drawn rather than using the traditional method of
motion capture that is typically utilized in games. In the
home console versions,
Jeff Garlin and
Kristen Schaal also reprised their roles from the film as
Buttercup and
Trixie.
Toy Story 3: The Video Game was announced on February 16, 2010, at the
American International Toy Fair, along with the
Toy Story 3 mobile application. In April,
Disney Interactive Studios announced the exclusive content for the PlayStation 3 version, including the ability to play as Emperor Zurg or unlock additional mini-games designed specifically for PlayStation Move motion controller. The PlayStation 2 and PlayStation Portable versions were developed by
Asobo Studio, while the iOS game was developed by Disney Mobile Studios. ==Release==