TrackMania includes some pre-constructed tracks that players can race on to unlock "coppers", the in-game currency. These can be used to buy different building blocks, usually called "blocks", for their track, including regular roads, checkpoints, long bends, loop-the-loops, and jumps, which all snap to a grid automatically. Regular roads can be dragged to create straight sections as well as 90 degree corners. Most other blocks are automatically connected by placing them next to each other. There are three environments to choose from: Rally (Countryside), Snow (Alpine), and Desert (Speed), each of which offers a unique car and handling characteristics. There are also three modes: Race, Puzzle, and Survival, each of which features an equal number of tracks for each environment. The "Survival" mode does not appear in the later games, though Platform bears some slight similarities in map styles.
TrackMania has three styles of cars, rally super minis (similar to a
Renault 5 Turbo), alpine 4x4s (similar to a
Suzuki Jimny), and speed muscle cars (similar to a
Ford Escort). Each has numerous
skins making a total of 87 different looking cars available. Using the built-in car painter or an external
graphics editor, players can create their own skins, or modify the originals. The game features a multiplayer option, which allows players to compete via
hotseat or a
LAN, and over the Internet while players may upload their created tracks or skins to the game's website for use by other players. == Reception ==