Dompier's
Trek-80 was mostly based on Mike Mayfield's original version, with only minor changes in the underlying gameplay concepts. The game took place in a section of the galaxy divided into "quadrants", each of which held a particular number of stars, enemy ships and starbases where the player could repair and refuel. The main difference in layout was that
Trek-80s quadrants had 10-by-10 sectors within them, compared to the original 8-by-8 layout. In the original
Star Trek, the display was linear and turn-based. Players would normally start the game by issuing the LRS (long range scan) command to scan the immediate surrounding quadrants and then fly to a selected one using the WARp drive. On arrival, they would use the SRS (short range scan) to display the sectors in the quadrant and begin moving and firing at any targets. SRS was normally used multiple times in combat as the ships maneuvered. The basic action is the same in
Trek-80, but the display is no longer linear and takes place in real-time. The LRS and SRS displays are always visible and update as the game proceeds. Other displays, like the status of the ship and various help texts, were displayed around the screen, eliminating the need to constantly issue commands related to inquiring about basic status. Instead of, for instance, warping to another quadrant by specifying a range, in
Trek-80 one simply starts warping in a selected direction, watches the display until they arrive, and then presses ESCcape to end movement. Likewise, when one fired a torpedo, the other ships continued to move while it flew, and it could be detonated early by the player pressing ESC. Other changes to the original game included two types of Klingon ships. One was the traditional ship which the player would shoot at, while the Battle Cruiser could only be destroyed by dropping an antimatter pod in the quadrant and then manually detonating it when it approached the Cruiser. It also added space mines that destroy everything in a quadrant if hit, and "unknown" objects that could be explored. Dompier also added basic sound effects which could be heard by placing an AM radio near the computer, a technique he had pioneered during demonstrations for the
Homebrew Computer Club.
Invasion Force differs only in minor ways from the original; the player is in command of the USS
Hephaestus and battles the "Jovians", but the game is otherwise similar. ==Development==