There are two possible ways of extending the definition of trembling hand perfection to
extensive form games. • One may interpret the extensive form as being merely a concise description of a normal form game and apply the concepts described above to this normal form game. In the resulting perturbed games, every
strategy of the extensive-form game must be played with non-zero probability. This leads to the notion of a
normal-form trembling hand perfect equilibrium. • Alternatively, one may recall that trembles are to be interpreted as modelling mistakes made by the players with some negligible probability when the game is played. Such a mistake would most likely consist of a player making another
move than the one intended at some point during play. It would hardly consist of the player choosing another
strategy than intended, i.e. a wrong plan for playing the entire game. To capture this, one may define the perturbed game by requiring that every
move at every
information set is taken with non-zero probability. Limits of equilibria of such perturbed games as the tremble probabilities go to zero are called
extensive-form trembling hand perfect equilibria. The notions of normal-form and extensive-form trembling hand perfect equilibria are incomparable, i.e., an equilibrium of an extensive-form game may be normal-form trembling hand perfect but not extensive-form trembling hand perfect and vice versa. As an extreme example of this,
Jean-François Mertens has given an
example of a two-player extensive form game where no extensive-form trembling hand perfect equilibrium is admissible, i.e., the sets of extensive-form and normal-form trembling hand perfect equilibria for this game are disjoint. An extensive-form trembling hand perfect equilibrium is also a
sequential equilibrium. A normal-form trembling hand perfect equilibrium of an extensive form game may be sequential but is not necessarily so. In fact, a normal-form trembling hand perfect equilibrium does not even have to be
subgame perfect. == Problems with perfection ==