,
jacks act as permanent trumps, with the Jack of Clubs being the highest trump. In most games, the relative rank of cards within a suit is the same in trump and plain suits, but they may sometimes differ, for example in
Klabberjass,
Euchre, or
Eighty Points. The trump suit may be fixed as in
Spades, rotate on a fixed schedule or depend on the outcome of the previous hand as in
Ninety-nine, be determined by drawing a card at random as in
Bezique, by the last card dealt to a designated player as in
Whist, by the first card played as in
Nine Card Don, be chosen by a designated player as in
Barbu, or players may bid for the right to select the trump suit as in
contract bridge or
Skat. In most games trump cards cannot be played if the player has any cards of the suit led to the trick; the requirement to "
follow suit" is of higher priority. In a few games, trumps can be played at any time. Playing the first trump to an already-started trick is known as
trumping or
ruffing; if another player were to play a higher trump, that would be an
overruff or
overtrump. The
tarot deck contains a fifth suit, known in gaming as the
atouts or
honours, which serves as a permanent trump suit in
games played with the tarot deck. The suit consists of twenty-two cards, including a
Fool which serves as the highest trump (in Central Europe) or excuses the players from following suit elsewhere. The usual rule of play in Tarot card games is that a player who cannot follow suit, must play a trump. Due primarily to the prevalence of the trump in card games, the term used in Japan for the standard 52-card deck of playing cards is , derived from the English word "trump". == Chosen suits ==