A similar tactic can also be used to create an
endplay situation, with similar results to the more ordinary trump coup: {{BridgeHandNWES In this six-card ending, originally given as a
whist hand, clubs are trumps and the lead is in the North hand. To win five of the six remaining tricks (one trick must be lost in any event, as the form a sure winner in the East hand), the must be led from dummy and South must ruff with a low club (executing the
grand coup in doing so). After this the must be cashed, and finally a low club led from hand. East can now win only one trump trick—if he takes this trick he will be endplayed into leading into South's remaining trump
tenace and lose the last two tricks, while if he ducks, he will of course prosaically lose his or to South's and win only trick 13. South wins a trick less if he plays otherwise, as the tempo of the situation is altered and it will be South who becomes endplayed at trick 12 to give up a second trump winner to East—if he does not ruff dummy's heart winner, after giving up the first trump trick to East, the latter will still have a major suit card at trick 11 in addition to his two trumps, which he will lead to compel South to ruff and again lead trumps up to East. If he executes the coup but then fails to cash both spades before touching trumps, East will lead his remaining spade to force South back on lead to give up a second trump trick. Often, for a trump coup to work, the key defender must have a suitable distribution in other suits, so that he cannot ruff a declarer's winner prematurely. ==See also==