To support the release of
3rd Strikes Online Edition, player avatar items of the character were released for
Sony's
PlayStation Network. Twelve was poorly received upon debut, and is often considered the worst character in
Street Fighter III. Gavin Jasper of
Den of Geek praised how beautifully the character was animated, stating the "
T-1000 sperm creature is a wonder to look at". However the praise ended there, as he felt Twelve blended into the background of the game due to lacking personality, and any "creepiness" factor that could have been afforded it was done better by another character in the game,
Q. By comparison, he felt Twelve was handled better in the UDON comics, describing his role in the story as a neat surprise. Meanwhile, game developer
David Sirlin cited him alongside Q in his pitch for a fourth
Street Fighter game as examples of how newer characters had failed to resonate with audiences, and felt a continuation of the series should focus on popular legacy characters. Suriel Vazquez and Eric Van Allen of
Paste considered him the strangest character of
Street Fighter III cast, a game they felt was already full of strange characters. Elaborating, they stated that Twelve oozed novelty in a way that made him feel more like a character from Capcom's
Darkstalkers franchise than
Street Fighter with his use of tentacles and flying maneuvers. However said novelty was short lived as the most memorable part of the character ended up being his transformation ability. Further calling him unfun to play, they stated that while Twelve had the beginnings of a good idea, he was ultimately "an enigma who’s just not very alluring to figure out". On the other hand, journalist Steve Hendershot in the book
Undisputed Street Fighter described Twelve as "one of the great aesthetic successes of
Street Fighter III. He considered watching Twelve be able to change its arms into various weapons a joy to watch in game, though acknowledged that many of his attacks were not as potent as one would like. Furthermore he praised X.C.O.P.Y. as the real fun of the character, emphasizing how it was not only a great visual effect, but also allowed players to demonstrate their mastery of the game's roster. Hendershot also echoed Jasper's earlier praise of how Twelve was used in the comics, citing UDON comics writer Siu-Chong's statement on how it elevated X.C.O.P.Y. from a cool gameplay element to a helpful narrative one.
Analysis of gameplay and themes Shivam Bhatt on
Retronautss podcast stated that while Twelve had similarities to Necro, he played "weird", with host Diamond Feit added "in a game of weirdos, he's the even weirder one". Bhatt went further to describe him as a milky-white kind of blob with an odd combination of attacks, particularly his ability to turn invisible. Commentator John Learned meanwhile felt the character had been imported from the
Marvel vs. Capcom series, incorporating air dashing and aerial mobility in a way he found interesting but contributed to how the character felt unfinished. They however considered X.C.O.P.Y. a neat concept, with Bhatt comparing it to the
Mortal Kombat character
Shang Tsung in how it enabled messing with opponents during matches. While Learned was critical of Twelve's design, he was more appreciative regarding the character's lore. ==References==