Ultima Underworld was not an immediate commercial success, which caused Origin to decrease its marketing support. with praise for its 3D presentation and automapping feature. and was nominated for an award at the
Game Developers Conference.
ACE called
Ultima Underworld "the next true evolutionary step in the RPG genre", and noted that its simulation-style dungeon was "frighteningly realistic". The magazine thought that the game's
sprite character models "detract from the dense atmosphere a bit", but ended the review by stating, "If you've got a PC, then you've got to have
Ultima Underworld."
Dragon Magazine opined that "to say this is the best dungeon game we've ever played is quite an understatement," and it "will leave you wondering how other game entertainments can ever stack up against the new standards
Abyss sets."
Computer Gaming Worlds Allen Greenberg in 1992 described it as "an ambitious project" but "not without its share of problems." He praised the game's "enjoyable story and well-crafted puzzles", but disliked its "robotic" controls and "confusing" perspectives, and stated that "far more impressive sounds and pictures have been produced for other dungeon games". He summarized the game as "an enjoyable challenge with a unique game-playing engine to back it up."
Scorpia was also positive, stating that despite flaws "
Ultima Underworld is an impressive first product. The meticulous construction of a real-world dungeon environment is outstanding. [It] may be a
dungeon trek, but it is certainly the dungeon trek of the future". In 1993 she praised the "superb graphics" of "a definite must for game players". The magazine later awarded the game "Role-Playing Game of the Year".
Computer Shopper enjoyed its storyline and characters, and believed that the game "makes you feel as if you've entered a virtual reality". Despite describing its interface as "not truly intuitive", the reviewer finished by calling the game "addictive" and "a fine value". The
Chicago Tribune awarded it Best Game of the Year, and called it "an amazing triumph of the imagination" and "the creme de la creme of dungeon epics". Jim Trunzo reviewed
Ultima Underworld: The Stygian Abyss in
White Wolf #32 (July/Aug., 1992), rating it a 5 out of 5 and stated that "
Ultima Underworld is simply the kind of product that you need to experience to fully understand where Origin has taken fantasy gaming." The game was also well received by non-English publications. The Swedish
Datormagazin considered the game to be "in a class by itself". In Germany,
Power Play praised its "technical perfection" and "excellent" story, while
Play Time lauded its graphical and aural presentation, and awarded it Game of the Month.
Ultima Underworld was inducted into many hall of fame lists, including those compiled by
GameSpy,
IGN and
Computer Gaming World.
PC Gamer US ranked the game and its sequel 20th on their 50 Best Games Ever list from 1997, citing "strong character interaction, thoughtful puzzles, unprecedented control, and genuine roleplaying in ways that have yet to be duplicated". In 2004, readers of
Retro Gamer voted
Ultima Underworld as the 62nd top retro game: the staff called it "easily one of the best entries in the long-running
Ultima series." In 1998,
PC Gamer declared it the 18th-best computer game ever released, and the editors called it "Light-years ahead of their time, and still regarded as some of the best roleplaying games ever created". A poll conducted in May 2023 by
GQ among a team of video game journalists listed it as the 95th-best video game of all time. ==Legacy==