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Underwater vision

Underwater vision is the ability to see objects underwater, and this is significantly affected by several factors. Underwater, objects are less visible because of lower levels of natural illumination caused by rapid attenuation of light with distance passed through the water. They are also blurred by scattering of light between the object and the viewer, also resulting in lower contrast. These effects vary with wavelength of the light, and color and turbidity of the water. The vertebrate eye is usually either optimised for underwater vision or air vision, as is the case in the human eye. The visual acuity of the air-optimised eye is severely adversely affected by the difference in refractive index between air and water when immersed in direct contact. Provision of an airspace between the cornea and the water can compensate, but has the side effect of scale and distance distortion. The diver learns to compensate for these distortions. Artificial illumination is effective to improve illumination at short range.

Illumination
Illumination of underwater environments is limited by the characteristics of the water. Light absorption by water is variable and depends on the temperature of the water and concentration of ions (salinity). Accurate values for the absorption coefficient and the temperature and salinity coefficients are available for specific ranges and values of wavelength from 400nm to 14000nm.There are three dominant molrcular vibration modes but the absorption spectrum in liquid water is a continuum. Light scattering is also variable depending on temperature and salinity. • Epipelagic zone(also known as sunlit zone): Extending to a depth of about 200 meters (656 feet), the epipelagic is where most natural light exists. The epipelagic zone is lit up by rays of sunlight that can penetrate roughly 200 meters of depth. • Mesopelagic zone(also known as twilight zone): Extending from a depth of about 200 meters (656 feet) to 1,000 meters (3,280 feet), is just beyond the reach of most sunlight. The mesopelagic zone receives faint sunlight but is home to bioluminescence—light producing organisms. • Bathypelagic zone (also known as midnight zone): Extending from a depth of about 1,000-4,000 meters (3,280-13,120 feet), the bathypelagic zone is well beyond the range of sunlight. It is characterized by almost complete darkness broken only by light from bioluminescent organisms. • Abyssopelagic zone (also known as abyssal zone): Extending from a depth of about 4,000-6,000 meters (13,120-19,690 feet), the abyssopelagic zone is pitch-black but inhabited by bioluminescent organisms. The ocean floor usually lies in this zone. • Hadalpelagic zone (also known as hadal zone): At a depth of 6,000 meters (19,690 feet) and greater, the hadalpelagic zone is the deepest zone of the ocean, and exists only in trenches such as the Mariana Trench. Similar to the abyssopelagic zone, it is pitch-black and receives light only from bioluminescent organisms. Artificial illumination Artificial illumination refers to illumination by man-made sources such as flashlights and lanterns. Underwater, artificial illumination is generally rare, but its sources are often lights equipped to divers and submersibles. Light absorption and scatteringbackscatter has a greater effect when from artificial illumination as the light source is more likely to be close to the viewer than for natural light. ==Evolution of the eye==
Evolution of the eye
Eyes originated, developed and diversified by natural selection as organs of photosensitivity and vision in living organisms. The eye exemplifies convergent evolution of an organ found in many animal forms. Simple light detection is found in bacteria, single-celled organisms, plants and animals. Complex, image-forming eyes have evolved independently several times. Types of eye There are several types of eye, comprising simple eyes, with one concave photoreceptive surface, and compound eyes which include a group of individual lenses laid out over a convex surface. Each of these major types has several lesser variations, with about 10 significant types recognised. All of these originated in aquatic organisms, and therefore have, at some stages of their evolution, been adapted primarily for underwater vision. Some lineages took to terrestrial life, and their eyes evolved further in that environment, and of those, a few returned to an amphibious or aquatic lifestyle, with further adaptation in some cases. ==Photosensitivity==
Focus
Water has a significantly different refractive index to air, and this affects the focusing of the eye. Most animals' eyes are adapted to either underwater or air vision, and do not focus properly when in the other environment. == Variations by taxa==
Variations by taxa
Invertebrates have a large variety of eye structures. Most, possibly all, originated in an aquatic environment, but some have later adapted to a terrestrial environment, and later re-adapted to an aquatic environment. Vertebrates all evolved from a common marine vertebrate ancestor, which already had well developed underwater vision and a specific eye structure, which has been conserved, or in some cases atrophied in animals living in the lightless cave environment. Arthropods Most arthropods have at least one of two types of eye: lateral compound eyes, and smaller median ocelli, which are simple eyes. Aquatic vertebrates of terrestrial descent Reptiles, birds and mammals Pinnipeds Monochromatic? Cetaceans Monochromatic? Humans The human eye is not adapted for underwater vision, but by wearing a flat diving mask, humans can see clearly underwater. == Color vision ==
Color vision
Water attenuates light due to absorption which varies as a function of frequency. In other words, as light passes through a greater distance of water color is selectively absorbed by the water. Color absorption is also affected by turbidity of the water and dissolved material. Water preferentially absorbs red light, and to a lesser extent, yellow, green and violet light, so the color that is least absorbed by water is blue light. Particulates and dissolved materials may absorb different frequencies, and this will affect the color at depth, with results such as the typically green color in many coastal waters, and the dark red-brown color of many freshwater rivers and lakes due to dissolved organic matter. Fluorescent paints absorb higher frequency light to which the human eye is relatively insensitive and emit lower frequencies, which are more easily detected. The emitted light and the reflected light combine and may be considerably more visible than the original light. The most visible frequencies are also those most rapidly attenuated in water, so the effect is for greatly increased colour contrast over a short range, until the longer wavelengths are attenuated by the water. The best colors to use for visibility in water was shown by Luria et al. and quoted from Adolfson and Berghage below: A. For murky, turbid water of low visibility (rivers, harbors, etc.) :1. With natural illumination: ::a. Fluorescent yellow, orange, and red. ::b. Regular yellow, orange, and white. :2. With incandescent illumination: ::a. Fluorescent and regular yellow, orange, red and white. :3. With a mercury light source: ::a. Fluorescent yellow-green and yellow-orange. ::b. Regular yellow and white. B. For moderately turbid water (sounds, bays, coastal water). :1. With natural illumination or incandescent light source: ::a. Any fluorescent in the yellows, oranges, and reds. ::b. Regular yellow, orange, and white. :2. With a mercury light source: ::a. Fluorescent yellow-green and yellow-orange. ::b. Regular yellow and white. C. For clear water (southern water, deep water offshore, etc.). :1. With any type of illumination fluorescent paints are superior. ::a. With long viewing distances, fluorescent green and yellow-green. ::b. With short viewing distances, fluorescent orange is excellent. :2. With natural illumination: ::a. Fluorescent paints. ::b. Regular yellow, orange, and white. :3. With incandescent light source: ::a. Fluorescent paints. ::b. Regular yellow, orange, and white. :4. With a mercury light source: ::a. Fluorescent paints. ::b. Regular yellow, white. The most difficult colors at the limits of visibility with a water background are dark colors such as gray or black. == Visibility ==
Visibility
Visibility is a term which generally predicts the ability of some human or instrument to detect an object in the given environment, and may be expressed as a measure of the distance at which an object or light can be discerned. The theoretical black body visibility of pure water based on the values for the optical properties of water for light of 550 nm has been estimated at 74 m. For the case of a relatively large object, sufficiently illuminated by daylight, the horizontal visibility of the object is a function of the photopic beam attenuation coefficient (spectral sensitivity of the eye). This function has been reported as 4.6 divided by the photopic beam attenuation coefficient. Factors affecting visibility include: particles in the water (turbidity), salinity gradients (haloclines), temperature gradients (thermoclines) and dissolved organic matter. Reduction of contrast with distance in a horizontal plane at a specific wavelength has been found to depend directly on the beam attenuation coefficient for that wavelength. The inherent contrast of a black target is -1, so the visibility of a black target in the horizontal direction depends on a single parameter, which is not the case for any other colour or direction, making horizontal visibility of a black target the simplest case, and for this reason it has been proposed as a standard for underwater visibility, as it can be measured with reasonably simple instrumentation. The photopic beam attenuation coefficient, on which diver visibility depends, is the attenuation of natural light as perceived by the human eye, but in practice it is simpler and more usual to measure the attenuation coefficient for one or more wavelength bands. It has been shown that the function 4.8 divided by the photopic beam attenuation coefficient, as derived by Davies-Colley, gives a value for visibility with an average error of less than 10% for a large range of typical coastal and inland water conditions and viewing conditions, and the beam attenuation coefficients for a single wavelength band at about 530 nm peak is a suitable proxy for the full visible spectrum for many practical purposes with some small adjustments. Measurement of visibility The standard measurement for underwater visibility is the distance at which a Secchi disc can be seen. The range of underwater vision is usually limited by turbidity. In very clear water visibility may extend as far as about 80m, and a record Secchi depth of 79 m has been reported from a coastal polynya of the Eastern Weddell Sea, Antarctica. In other sea waters, Secchi depths in the 50 to 70 m range have occasionally been recorded, including a 1985 record of 53 m in the Eastern and up to 62 m in the tropical Pacific Ocean. This level of visibility is seldom found in surface freshwater. Crater Lake, Oregon, is often cited for clarity, but the maximum recorded Secchi depth using a 2 m disc is 44 m. The lakes of the McMurdo Dry Valleys of Antarctica and Silfra in Iceland have also been reported as exceptionally clear. Visibility can be measured in an arbitrary direction, and of various colour targets, but horizontal visibility of a black target reduces the variables and meets the requirements for a straight-forward and robust parameter for underwater visibility, which can be used to make operational decisions for mine hunters and explosive ordnance disposal teams. An instrument for measuring underwater visibility basically measures light transmission through the water between the target and the observer, to calculate the loss, and is called a transmissometer. By measuring the amount of light which is transmitted from a light source of known strength and wavelength distribution, through a known distance of water to a calibrated light meter, the clarity of water can be objectively quantified. A wavelength of 532 nm (green) aligns well with the peak of the human visual perception spectrum, but other wavelengths may be used. Transmissometers are more sensitive at low particulate concentration and are better suited for measuring relatively clear water. Measurement of turbidity Nephelometers are used for measuring suspended particles in turbid waters where they have a more linear response than transmissometers. Turbidity, or cloudiness, of water is a relative measure. It is an apparent optical property which varies depending on the properties of the suspended particles, illumination, and instrument characteristics. Turbidity is measured in nephelometer units referenced to a turbidity standard or in Formazin Turbidity Units. Nephelometers measure the light scattered by suspended particles and respond mainly to the first-order effects of particle size and concentration. Depending on manufacturer, nephelometers measure scattered light in the range between about 90° to 165° off the axis of the beam, and usually use infra-red light with a wavelength of around 660 nm because this wavelength is rapidly absorbed by water, so there is very little contamination of the source due to ambient daylight except near to the surface. Low visibility Low visibility refers to a diving environment where the diving medium is turbid and objects cannot be seen clearly at short range even with artificial illumination. The term is not usually used to refer to a simple lack of illumination when the medium is clear. Zero visibility is used to describe conditions when the diver can effectively see nothing outside the mask of helmet, and a light must be put against the viewport to see if it is switched on, and it is not possible for a person with normal vision to read normal instruments. (some mask-integrated head-up displays may be legible) Low visibility is defined by NOAA for operational purposes as: "When visual contact with the dive buddy can no longer be maintained." DAN-Southern Africa suggest that limited visibility is when a "buddy cannot be discerned at a distance greater than 3 metres." == See also ==
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