Undyne has been depicted in merchandize multiple times.
Good Smile released a
Nendoroid figure of her, which included accessories.
Fangamer a plush toy designed by Audrey Waner, a "Little Buddy" figure, a
cloth face mask, music tracks from the game (including an Undyne medley remix) all based on her, as well as a storage pouch based on Waterfall and multiple sets of stickers and sticky notes based on her and other
Undertale characters
Banpresto produced various pieces of
Undertale merchandise, including an acrylic figure of Undyne. She has received generally positive reception.
Kotaku writer Kirk Hamilton called her one of
Undertales most memorable characters.
IGN staff praised her for having a charm which comes from being able to see her as a "fairly intimidating" opponent, or "hero of the game," or someone who cares deeply for those she loves, depending on gameplay style.. Writer Evan Marzahn similarly discussed Undyne's changing dynamic, highlighting how characters could be both good or bad, and how the genocide route makes Undyne serve as a heroic character against the player's villainous nature. Multiple critics have considered her among the best female characters.
Game Informer writer Elise Favis named Undyne as one of her favorite female characters of 2015 and one of the best
Undertale characters. She praised her for being "at times terrifying and merciless."
Polygon writer Allegra Frank also regarded her as one of the best video game women of 2015, saying that she was the best female character to choose from in
Undertale. She praised her character arc, going from an antagonizer who is "frightening and merciless" to having more depth. She discussed Undyne's reluctance to accept the player's friendship, as well as discussing how her romantic interest in Alphys helps drive players towards completing the "true pacifist" route. She also appreciated how she has a "no-holds-barred approach to everything," as well as her having her own vulnerabilities and insecurities despite that, finding her arc among
Undertales "most compelling." She has also been praised as a favorite LGBTQ character by multiple critics, including
Nintendo Life writer Kate Gray. In an article celebrating LGBTQ representation in video games,
RPGFan writer Stephanie Sybydlo regarded the relationship between Undyne and Alphys as best encapsulating the article, encouraging
Undertale players to help ensure that they get together. Writer Max Delsohn discussed their gender journey and how they reacted negatively to certain media, including what they describe as "Alphys and Undyne's easy, lesbian love in a whimsical, faraway world" due to the complications they were undergoing. Undyne's boss fights and music have been well-received. Elise Favis identified her boss fight as one of the best, giving additional praise to her battle theme. Writer Matthew Perez discussed how Undyne and her music contrasted the earlier game's "whimsical aesthetics," calling her first theme - "Undyne" - "haunting and threatening" - which he felt matched Undyne. He discussed how "Waterfall" using elements later associated with Undyne helped "create a relationship between [Undyne] and current gaming environment." He later talked about the genocide route, talking about how Undyne's selfless actions of protecting Monster Kid with her life contrasted the protagonist's selfish actions, representing Toby Fox's interest in clarifying the "notions of good and evil." He noted that, despite her violent nature, she is given tonal tracks due to the "purported noble intentions with which they operate." When analyzing Undyne's
leitmotif, writer Jason Yu noted that it appeared well before her actual theme in other themes such as her first encounter, as well as the themes of Waterfall and the Ruins. He discussed her Undyne the Undying theme, "Battle Against a True Hero," feeling it represents Undyne after she has been "maxed out, stretched to her limits." He also pointed out that Undyne's theme, similar to the other two female characters (Toriel and Alphys), have a triple meter for their themes, as opposed to the male characters, whose themes are in common time. Writer Tobias Salte Klausen discussed the concept of ludonarrative resonance semiotic metaphor, citing examples such as Undyne's attacks growing more sluggish in battle, suggesting Undyne was growing more weary. They also cited how the ability to run away was removed during this fight, requiring players to follow Undyne's comment about needing to face her head on so long as the player's heart is locked in place. They noted that Undyne is the first boss character where the player lacked an emotional connection to, contrasting Papyrus and Toriel, and that they only get to see their perspective once they begin the battle with Undyne. ==References==