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Unit vector

In mathematics, a unit vector in a normed vector space is a vector of length 1. A unit vector is often denoted by a lowercase letter with a circumflex, or "hat", as in . The term normalized vector is sometimes used as a synonym for unit vector.

Orthogonal coordinates
Cartesian coordinates Unit vectors may be used to represent the axes of a Cartesian coordinate system. For instance, the standard unit vectors in the direction of the x, y, and z axes of a three dimensional Cartesian coordinate system are : \mathbf{\hat{x}} = \begin{bmatrix}1\\0\\0\end{bmatrix}, \,\, \mathbf{\hat{y}} = \begin{bmatrix}0\\1\\0\end{bmatrix}, \,\, \mathbf{\hat{z}} = \begin{bmatrix}0\\0\\1\end{bmatrix} They form a set of mutually orthogonal unit vectors, typically referred to as a standard basis in linear algebra. They are often denoted using common vector notation (e.g., x or \vec{x}) rather than standard unit vector notation (e.g., ). In most contexts it can be assumed that x, y, and z, (or \vec{x}, \vec{y}, and \vec{z}) are versors of a 3-D Cartesian coordinate system. The notations (î, ĵ, ), (x̂1, x̂2, x̂3), (êx, êy, êz), or (ê1, ê2, ê3), with or without hat, are also used, is used. This leaves the azimuthal angle \varphi defined the same as in cylindrical coordinates. The Cartesian relations are: :\mathbf{\hat{r}} = \sin \theta \cos \varphi\mathbf{\hat{x}} + \sin \theta \sin \varphi\mathbf{\hat{y}} + \cos \theta\mathbf{\hat{z}} :\boldsymbol{\hat \theta} = \cos \theta \cos \varphi\mathbf{\hat{x}} + \cos \theta \sin \varphi\mathbf{\hat{y}} - \sin \theta\mathbf{\hat{z}} :\boldsymbol{\hat \varphi} = - \sin \varphi\mathbf{\hat{x}} + \cos \varphi\mathbf{\hat{y}} The spherical unit vectors depend on both \varphi and \theta, and hence there are 5 possible non-zero derivatives. For a more complete description, see Jacobian matrix and determinant. The non-zero derivatives are: :\frac{\partial \mathbf{\hat{r}}} {\partial \varphi} = -\sin \theta \sin \varphi\mathbf{\hat{x}} + \sin \theta \cos \varphi\mathbf{\hat{y}} = \sin \theta\boldsymbol{\hat \varphi} :\frac{\partial \mathbf{\hat{r}}} {\partial \theta} =\cos \theta \cos \varphi\mathbf{\hat{x}} + \cos \theta \sin \varphi\mathbf{\hat{y}} - \sin \theta\mathbf{\hat{z}}= \boldsymbol{\hat \theta} :\frac{\partial \boldsymbol{\hat{\theta}}} {\partial \varphi} =-\cos \theta \sin \varphi\mathbf{\hat{x}} + \cos \theta \cos \varphi\mathbf{\hat{y}} = \cos \theta\boldsymbol{\hat \varphi} :\frac{\partial \boldsymbol{\hat{\theta}}} {\partial \theta} = -\sin \theta \cos \varphi\mathbf{\hat{x}} - \sin \theta \sin \varphi\mathbf{\hat{y}} - \cos \theta\mathbf{\hat{z}} = -\mathbf{\hat{r}} :\frac{\partial \boldsymbol{\hat{\varphi}}} {\partial \varphi} = -\cos \varphi\mathbf{\hat{x}} - \sin \varphi\mathbf{\hat{y}} = -\sin \theta\mathbf{\hat{r}} -\cos \theta\boldsymbol{\hat{\theta}} General unit vectors Common themes of unit vectors occur throughout physics and geometry: ==Curvilinear coordinates==
Curvilinear coordinates
In general, a coordinate system may be uniquely specified using a number of linearly independent unit vectors \mathbf{\hat{e}}_n (the actual number being equal to the degrees of freedom of the space). For ordinary 3-space, these vectors may be denoted \mathbf{\hat{e}}_1, \mathbf{\hat{e}}_2, \mathbf{\hat{e}}_3. It is nearly always convenient to define the system to be orthonormal and right-handed: :\mathbf{\hat{e}}_i \cdot \mathbf{\hat{e}}_j = \delta_{ij} :\mathbf{\hat{e}}_i \cdot (\mathbf{\hat{e}}_j \times \mathbf{\hat{e}}_k) = \varepsilon_{ijk} where \delta_{ij} is the Kronecker delta (which is 1 for i = j, and 0 otherwise) and \varepsilon_{ijk} is the Levi-Civita symbol (which is 1 for permutations ordered as ijk, and −1 for permutations ordered as kji). ==Right versor==
Right versor
A unit vector in \mathbb{R}^3 was called a right versor by W. R. Hamilton, as he developed his quaternions \mathbb{H} \subset \mathbb{R}^4. In fact, he was the originator of the term vector, as every quaternion q = s + v has a scalar part s and a vector part v. If v is a unit vector in \mathbb{R}^3, then the square of v in quaternions is −1. Thus by Euler's formula, \exp (\theta v) = \cos \theta + v \sin \theta is a versor in the 3-sphere. When θ is a right angle, the versor is a right versor: its scalar part is zero and its vector part v is a unit vector in \mathbb{R}^3. Thus the right versors extend the notion of imaginary units found in the complex plane, where the right versors now range over the 2-sphere \mathbb{S}^2 \subset \mathbb{R}^3 \subset \mathbb{H} rather than the pair {{math|{i, −i}}} in the complex plane. By extension, a right quaternion is a real multiple of a right versor. ==See also==
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