Unpacking was developed by Witch Beam, an independent game studio based in
Brisbane, Queensland, Australia. The studio was founded in 2013 and had previously released
Assault Android Cactus, a
twin-stick shooter, in 2015. The game was first conceptualised by Wren Brier when she moved in with her partner, Witch Beam co-director Tim Dawson, in early 2018. She found that unpacking unlabelled boxes, not knowing what is stored inside, was an experience that could be translated into a video game. The two participated in the Stugan games accelerator program in Sweden, and the game entered full production in early 2019.
Unpacking is mostly a wordless experience, with the narrative mainly told through objects the player unpacks from boxes. The team put a lot of thought into making
Unpackings accessible: The nearly wordless nature of the game ensures that anyone who may have language or comprehension barriers can still enjoy playing the game, and many additional accessibility features were implemented. The sound design includes over 14,000 foley effects, with multiple pick-up and placement sound effects unique to each item. ==Release==