There are a number of types of user-generated content:
Internet forums, where people talk about different topics;
blogs are services where users can post about multiple topics,
product reviews on a supplier website or in social media;
wikis such as
Wikipedia and
Fandom allow users, sometimes including anonymous users, to edit the content. Another type of user-generated content are
social networking sites like
Facebook,
Instagram,
Tumblr,
Twitter,
Snapchat,
Twitch,
TikTok or
VK, where users interact with other people via chatting, writing messages, posting images or links, and sharing content. Media hosting sites such as
YouTube and
Vimeo allow users to post content. Some forms of user-generated content, such as a social commentary blog, can be considered as a form of
citizen journalism.
Blogs Blogs are websites created by individuals, groups, and associations. They mostly consist of journal-style text and enable interaction between a blogger and reader in the form of online comments. Self-hosted blogs can be created by professional entities such as entrepreneurs and small businesses. Blog hosting platforms include
WordPress,
Blogger, and
Medium;
Typepad is often used by media companies;
Weebly is geared for
online shopping.
Social networking blogging platforms include Tumblr,
LiveJournal, and
Weibo. Among the multiple blogs on the web,
Boing Boing is a group blog with themes including
technology and
science fiction;
HuffPost blogs include opinions on subjects such as politics, entertainment, and technology. There are also travel blogs such as
Head for Points, Adventurous Kate, and an early form of
The Points Guy.
Websites Entertainment social media and information sharing websites include
Reddit,
9gag,
4chan,
Upworthy and
Newgrounds. Sites like 9Gag allow users to create memes and quick video clips. Sites like Tech in Asia and
BuzzFeed engage readers with professional communities by posting articles with user-generated comment sections. Other websites include
fanfiction sites such as
FanFiction.Net;
imageboards; artwork communities like
DeviantArt; mobile photos and video sharing sites such as
Picasa and
Flickr; audio social networks such as
SoundCloud;
crowd funding or
crowdsourcing sites like
Kickstarter,
Indiegogo, and
ArtistShare; and customer
review sites such as
Yelp. After launching in the mid-2000s, major UGC-based adult websites like
Pornhub,
YouPorn and
xHamster became the dominant mode of consumption and distribution of pornographic content on the internet. The appearance of pornographic content on sites like Wikipedia and Tumblr led moderators and site owners to institute stricter limits on uploads. The restaurant industry has also been altered by a review system that places more emphasis on online reviews and content from peers than traditional media reviews. In 2011
Yelp contained 70% of reviews for restaurants in the Seattle area compared to
Food & Wine Magazine containing less than 5 percent.
Video games Video games can have
fan-made content in the form of
mods,
fan patches,
fan translations or
server emulators. Some games come with
level editor programs to aid in their creation. A few
massively multiplayer online games including
Star Trek Online,
Dota 2, and
EverQuest 2 have UGC systems integrated into the game itself. A
metaverse can be a user-generated world, such as
Second Life.
Second Life is a 3-D virtual world which provides its users with tools to modify the game world and participate in an economy, trading user content created via online creation for virtual currency. Game platforms like
Fortnite and
Roblox offer means for users to create their own games such as premade assets, tools to generate new assets, and scripting capabilities. These new creations can then be shared to other users via the platforms' content listings.
Retailers Some bargain hunting websites feature user-generated content, such as
eBay,
Dealsplus, and
FatWallet which allow users to post, discuss, and control which bargains get promoted within the community. Because of the dependency of social interaction, these sites fall into the category of
social commerce.
Educational is written and generated by its users, therefore it can be called user-generated content.
Wikipedia, a free encyclopedia, is one of the largest user-generated content databases in the world. Platforms such as
YouTube have frequently been used as an instructional aide. Organizations such as the
Khan Academy and the
Green brothers have used the platform to upload series of videos on topics such as math, science, and history to help aid viewers master or better understand the basics. Educational
podcasts have also helped in teaching through an audio platform. Personal websites and messaging systems like Yahoo Messenger have also been used to transmit user-generated educational content. There have also been web forums where users give advice to each other. Students can also manipulate digital images or video clips to their advantage and tag them with easy to find keywords then share them to friends and family worldwide. The category of "student performance content" has risen in the form of discussion boards and chat logs. Students could write reflective journals and diaries that may help others. The websites
SparkNotes and
Shmoop are used to summarize and analyze books so that they are more accessible to the reader.
Photo sharing Photo sharing websites are another popular form of UGC.
Flickr is a site in which users are able to upload personal photos they have taken and label them in regards to their "motivation". Flickr not only hosts images but makes them publicly available for reuse and reuse with modification.
Panoramio.com and Flickr use metadata, such as GPS coordinates that allows for geographic placement of images.
Video sharing Video sharing websites are another popular form of UGC.
YouTube and
TikTok allow users to create and upload videos. A popular form of User-Generated Video Content is shared in the form of video blogs, or vlogs. Vlogs are a form of content that individuals create to capture their unique experiences. Creators of this type of content create a unique relationship with the viewer that is intimate and personal. The type of vlogs created vary in subject matter. These subjects are related but not limited to lifestyle, travel, or entertainment. Vlogging became popularized in the early years of the 2000s. As opposed to traditional blogs, traditionally only containing words, vlogs give creators the ability to communicate with their audience through body language, moving images, and audio. ==Effect on journalism==