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Utopia: The Creation of a Nation

Utopia: The Creation of a Nation is a strategy video game developed by Celestial Software and published by Gremlin Graphics in 1991 for the Amiga, Atari ST and MS-DOS. It was later released for the Super NES in 1993, by Jaleco in the USA. This release made use of the Super NES Mouse peripheral.

Gameplay
version The game, taking place in the future, on a new planet, is open-ended where the player character is a planetary governor who evacuated his colony after it was hit by a biological weapon by an alien race. Instead of being reprimanded or fired, the governor is lauded for his care of colonists' lives over material gain, and promoted to a series of pioneer worlds to colonize. The objective of the game is to colonize the new planet, manage the colony and raise the quality of life for the citizen in order to reach utopia. Initially the player has a few colonists with a lot to do. The player must build everything from scratch. Building takes time and free colonists, in addition to money. Buildings under construction are depicted by scaffold. Certain buildings require personnel (hospitals, labs, mines, factories, shipyards ...) and therefore the player has to engage in population management. The player must also micromanage features such as tax rate, birth rate and trade. In addition, each world also has a competing alien race which is trying to colonize the same planet. There is no option to form alliances, which means that the player's population must come into conflict with the aliens. The player never actually gets to see the alien city, as it is located outside the playable map, but must instead rely on espionage to find out what the aliens and their city look like. It is possible to completely eradicate the alien race, after which the game loses its combat aspect and becomes a pure management simulation. Scenarios Utopia includes ten scenarios, all with a different planet and a different alien race. The scenarios are named according to the alien races in the Amiga version and according to the planets in the SNES port: • Eldorians (Rhendor IV) • Vroarscans (Alpha Ceti) • Soomanii (Vega III) • Kal-Kriken (Astoria II) • Catalytes (Benezar IV) • Squiz-Quijy (Antares III) • Pascalenes (Rukbat III) • Tilikanthua (Betazan II) • Vanacancia (Merak VI) • Lucratians (Gamma Lucra) A data disk called Utopia: The New Worlds was later released by Gremlin. This disk required the original Utopia and could not be played as a stand-alone game. It included the following scenarios: • Foralbo • Parillatians • Chevanno • Old-Worlders • Sarturians • Sal-Kadeem • Rako-Gorda • Key-Guardians • Darjakr'Ul • Temarkians The "Old-Worlders" were said to be humans, coming from Earth's earlier attempt to colonize the same planet. In practice, they were handled just as another hostile alien race. The terrain of the Sal-Kadeem planet was unique in that it was mostly covered with silver-colored oil that was impossible to build on. Buildings were restricted to tiny patches of habitable land. ==Development==
Development
The Amiga version of Utopia began development in September 1990, and was released in September 1991. ==Reception==
Reception
In 1992 and surveys of science fiction games, Computer Gaming World gave the title three-plus stars out of five. The One gave the Amiga version of Utopia an overall score of 93%, calling it "a cross between Sim City and Populous - and a rival to both", furthermore stating that Utopia "incorporates so much more than [SimCity]" and that "each game provides a totally new challenge within the first few minutes". The One praises ''Utopia's'' difficulty and creativity, expressing that those who achieve a 'quality of life' rating of 100% should "consider a career in public office", and calls the game's alien antagonists "the spark of genius that sets this game apart from other software". The One praises ''Utopia's'' graphics and sound, noting a feature where the soundtrack changes depending on the player's performance in-game, and calls the game's isometric perspective "pleasing to the eye". ==Successors==
Successors
Utopia was succeeded by K240, which carried the colonization idea over to an asteroid belt. The most prominent improvement was that in K240, the alien race was no longer off the map, but its cities could be viewed the same way as the player's. K240 was in turn succeeded by Fragile Allegiance, further refining the idea of colonizing an asteroid belt. ==References==
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