Upon release, the VS. System generated excitement in the arcade industry, receiving praise for its easy conversions, affordability, flexibility, and multiplayer capabilities. Eddie Adlum of
RePlay magazine said Nintendo had suddenly become "the big guy on the block" in 1984 due to the VS. System, which "not only meant interchangeable games but interaction between players on dual-monitor games". For
Play Meter magazine, Roger C. Sharpe called it a "highly attractive and open-ended interchangeable game system featuring excellent graphics and realistic on-screen visuals" in 1984 and Gene Lewin gave the system a rating of 10+ out of 10 in 1985. Others criticized the system's graphics as technologically weaker than more recent rival arcade systems, and than Nintendo's own powerful
Punch-Out!! arcade hardware. and May 1984, and
VS. Baseball topped the chart in June and July 1984. By 1985, however, the VS. System had declined in Japan, which led to Yamauchi deciding to withdraw Nintendo from the Japanese coin-op industry in late 1985 and Nintendo focusing more on the Famicom. In North America, by contrast, the VS. System became a major success. Between 10,000 and 20,000
arcade cabinets were sold in 1984, and individual
VS. games were top earners on arcade charts. and August 1984 (on the
Play Meter charts), and
VS. Baseball topped the charts from September through November 1984. ''
Hogan's Alley and Duck Hunt then became even more popular in American arcades, popularizing light gun shooter video games. In November 1985, five VS.
games were on the US RePlay
top 20 arcade charts, with Hogan's Alley
holding the top spot. Duck Hunt
was also popular in arcades at the time. and Hogan's Alley
and Excitebike'' became the top two highest-grossing arcade system games that year. The success of the VS. System gave Nintendo the confidence to
repackage the Famicom for North America as the NES. Nintendo's strong positive reputation in the arcades also generated significant interest in the NES. It also gave Nintendo the opportunity to test new games as VS. Paks in the arcades, to determine which games to release for the
NES launch. Nintendo's software strategy was to first release games for the Famicom, then the VS. System, and then for the NES. This allowed Nintendo to build a solid launch line-up for the NES. Many games' North American debut was on the VS. System before being released for the NES, which gave players the impression of being "amazed" at the accuracy of the arcade "ports" for the NES. By the time the NES was launched in North America (from late 1985 to 1986), about 100,000 VS. Systems had been sold to American arcades. According to Ken Horowitz, the VS. System "was perhaps the most vital catalyst in the rise of the NES to the top of the home video game market". ==See also==