In her review of
The Vampire Lestat (1985)
The New York Times critic
Michiko Kakutani noted, "We learn lots of 'facts' about vampires and vampire culture. We learn that they cry tears of blood, that they're capable of reading other people's minds, that they can be destroyed by fire and sunlight. We learn that 'no vampire may ever destroy another vampire, except that the coven master has the power of life and death over all of his flock'; and we learn that 'no vampire shall ever reveal his true nature to a mortal and allow that mortal to live'." Through
The Tale of The Body Thief and
Memnoch The Devil, the cosmology of the series expands into exploration of broader supernatural themes and realms, particularly of Heaven and Hell, and also into exploration of apex supernatural entities like angels, the devil, and God Himself. Memnoch also acknowledges that many other types of earthbound supernatural creatures exist aside from the vampires, which leaves open connections to Rice's Taltos and werewolf stories.
Backstory Rice chronicles the origins of her vampires in
The Vampire Lestat and
The Queen of the Damned. The first vampires appeared in
Ancient Egypt, their origin connected to spirits which existed before Earth.
Mekare and
Maharet, twin witches living on
Mount Carmel, were able to speak to the mischievous and bloodthirsty shade Amel. Amel grew to love Mekare, becoming her
familiar. In time, soldiers sent by Akasha, Queen of Egypt, burned their village and captured the two witches. Coveting their knowledge and power, the Queen imprisoned and tortured the witches for some time; this infuriated the spirit of Amel, who began to haunt Akasha's villages and her nobles. In time, as Akasha's own treacherous noblemen conspired against her and instigated both her murder and that of her husband, King Enkil, the spirit of Amel infused into her body as she lay dying. The shade's power and bloodlust roused her from death – reborn as the first immortal. After siring her spouse as well, Akasha and Enkil became known as the Divine Parents. To punish the twins for standing against her, the Queen had Maharet's eyes torn out and Mekare's tongue severed. Before they were to be executed, the steward
Khayman sired them both out of pity. Together they formed the First Brood and stood against the Divine Parents and their followers, the Queen's Blood. Overwhelmed and captured, the twins were separated and sent into exile; Maharet to familiar lands in the
Red Sea, and Mekare to uncharted waters out towards the west. After two millennia, the Queen and King went mute and catatonic. They were maintained like statues by elders and priests under the impression that if Akasha – the host of Amel, the Sacred Core – died, all vampires would die with her. As the
Common Era arrived, most undead forgot. As years passed, the story of the Divine Parents were maintained by a few elders who barely believed it themselves. Despite this, many of the self-made blood gods – vampires from Akasha's earlier progeny – remained entombed in hollowed-out trees or brick cells where they starved. Early in the Common Era, the elder who was entrusted to keep the Parents abandoned Akasha and Enkil in the desert to wait for the sun to rise and consume them. While they remained unharmed, young vampires everywhere were destroyed by fire and even mighty elders were badly burned. Following this, the fledgling Marius – a gifted
Roman scholar – went to Egypt and retrieved the Divine Parents, making them his sacred responsibility as the new keeper. Over the course of nearly two millennia, they came to be known in legends as Marius and Those Who Must Be Kept. At some point in time, Maharet returned to her village on Mount Carmel in the guise of a distant family member. She returned periodically over the course of many centuries to keep a record of her descendants, all the way down to
Jesse Reeves – one of the last of the Great Family.
Characteristics Rice's vampires differ in many ways from their traditional counterparts such as
Dracula. They are unaffected by crucifixes, garlic, a stake through the heart, or holy water. Ancient immortals are almost completely unaffected by the sun. The key trait of Rice's vampires is that they are unusually emotional and sensual, prone to aesthetic thinking. This lends well to artistic pursuits such as painting, writing, and singing; all of which are refined by their
eidetic memory and heightened beauty. Beyond their refined physical features, Rice's vampires are unique in that their appearance is more statue-like than human. Their pupils are luminous while in the dark and their nails appear more like glass. Being undead, their skin is likewise
pallid as well as unusually smooth. Additionally, upon being sired, the vampire's body is essentially frozen in the state in which it died. Their hair and nails cease to grow; if they are cut, they will quickly grow back. The undead also possess no bodily fluids other than blood, as they are purged following death. While virtually all other internal bodily functions expire, Rice's vampires still possess a noticeable heartbeat – albeit considerably slower than that of a living heart. This ensures normal blood circulation and also synchronizes with that of their fledglings while turning them. When vampires enter a state of hibernation, their hearts cease to beat and they enter into a desiccated state in which their bodies become skeletal and dry from lack of blood flow. Blood starvation may also trigger this. Removing their heart from their bodies will also kill them. Despite these differences, Rice's undead do share some similarities with mainstream vampire fiction. They are supernaturally strong and can move faster than the eye can see. Their senses are heightened to the point where they can see clearly in total darkness and they will heal from any injury short of beheading as well as reattach limbs and remain unaffected by diseases or poisons. The act of feeding is highly sexualized in Rice's novels. Vampires both crave and need blood to sustain their unlife. While they can feed on animals, human blood is more nourishing. As they age, they're able to resist the urge more to the point where elders feed only for pleasure. As with most vampire fiction, all of the undead were originally human. To sire a fledgling, a maker must feed upon a victim to the point of death. The attacker must then offer their own blood for the mortal to drink. After their body expires, they resurrect as a newborn immortal. Fledglings retain all the memories and mannerisms they had in life, however these usually fade or change over time as they acclimate to their new existence. Many young vampires experience existential crises or crippling depression as they learn to cope with their isolated nature.
Vampire Gifts Within Rice's mythology, vampires possess certain paranormal abilities known as gifts. For younger undead, these gifts usually manifest in subtle ways. For older immortals – particularly ancient ones – these manifest as potent displays of both magic and their own inhuman natures. As vampires age, they become both stronger as well as more unnatural and statuesque in their appearance. Their demeanor usually becomes more tempered and calculating, even moreso as their more potent gifts manifest; which further distances them from their former human sentiments. •
Cloud Gift – This gift is proprietary to older undead. This power encompasses both levitation and eventually flight; allowing the immortal to ride wind currents high into the air or across long distances as well as adhere to sheer surfaces. Some prefer not to use it due to its inhuman nature. The precise time at which a vampire may develop this potent gift is uncertain. Some elders aren't aware that they even possess it, while all ancient ones are certain to use it at some point. Some speculate that the desire to fly is a contributing factor to manifesting this power. •
Fire Gift – This is the ability to set objects alight through sheer
pyrokinetic will, so long as they maintain eye contact to direct their focus. This is another gift exclusive to older vampires and ancients, allowing them to set even other immortals aflame by igniting their flammable blood. Like other such powers, it's uncertain when exactly this gift manifests in a vampire. Fledglings sired by considerably older immortals may begin developing this ability from a very young age due to the raw potency of their maker's blood. Feeding on old undead may also trigger it. •
Mind Gift – This gift is present even in fledglings and encompasses the powers of both
telepathy and
telekinesis. A vampire may read the thoughts of others even while asleep, as well as project their own thoughts into others or exert their will onto physical objects such as doors or engines. As they become elders, vampires slowly learn how to mentally strip information from humans against their will and later how to send out a psychokinetic blast that can rupture the brain and blood cells of mortals and undead alike, so long as they maintain visual contact for focus. •
Spell Gift – This gift is active even in fledglings, albeit to a lesser degree as many have yet to learn how to use it properly. Rooted in eye-to-eye contact, this gift is a form of hypnosis which allows the vampire to persuade a mortal of something. Older undead can even beguile younger ones. Although this power cannot compel victims to do something against their will, it does allow a skilled vampire to erase memories as well as fabricate new ones. Due to its cerebral nature, it is ineffective from a distance. Many undead believe this power is rooted in the Mind Gift.
Society The series creates its own terminology: vampires call the transfer of vampirism to a human the "Dark Gift", and refer to the vampire bestowing it as the "maker" and the new vampire as a "fledgling". In ancient times vampires formed a religion-like
cult, and in the Middle Ages, believing themselves cursed, dwelt in
catacombs under cemeteries in covens which emphasized darkness and their own cursed state. Vampires are largely solitary; Lestat's "family" of 80 years is described as unusually long. There is no organized society beyond covens, religious bodies, and small groups from time to time. While a few vampires seem to find a way to cope with immortality, most capitulate to self-destructive anger or depression and do not survive beyond some decades or a few centuries. This is described in the series by the saying that vampires "go into the fire or go into history"—the few that survive far longer become legendary or semi-mythical characters. The most ancient vampires, a thousand or more years old, are known colloquially as "Children of the Millennia". In his life as a vampire, Lestat spends decades trying to find any vampire who is more than a few hundred years old, as a way to learn where they all came from and what their vampiric status means, a quest that eventually leads him to the 2000-year-old Marius. ==Themes and impact==