BlueSky Software's development relationship with
Sega began in the early 1990s. After successfully developing and releasing
Starflight and
Joe Montana Football in 1991, BlueSky Software signed an exclusivity contract to develop video games for their
Sega Genesis platform. Sega won the bid for the rights to develop the official video game adaption of the film
Jurassic Park, and chose BlueSky Software as the primary developer. While Sega had been finding success with the Genesis platform in the early 1990s, by 1995, they had lost momentum;
Donkey Kong Country was a huge hit, while the launches of the
Sega 32x and the
Sega Saturn had not gone well. Different branches of Sega had different views of how to proceed;
Sega of Japan preferred to emphasize development on the Saturn, while
North America, who had seen far more success with the Genesis, desired to focus on developing for the large Genesis userbase, with
Vectorman scheduled to be one of its major titles for 1995. It was used to blend animations smoothly together, and also enabled the game to run at 60
frames per second. Rather than the typical singular character sprite, Vectorman's body consists of 23 individual sprites programmed to move in unison. The techno soundtrack was inspired by the works of
Kraftwerk,
Orbital, and
The Prodigy, as well as
Goa mixes. The game did not release on the Genesis in Japan, and wasn't released at all until over five years later, when it was included on the
PC Windows release of the
Sega Smash Pack.
Sega Genesis Collection (2006), and ''
Sonic's Ultimate Genesis Collection (2009). The game was also re-released on various digital download services, including the Wii Virtual Console in 2008, on Steam in 2010, and as part of the Sega Forever'' service in 2018. In 2019, the game was included on the
Sega Genesis Mini console. The game was re-released for the
Nintendo Classics service on November 27, 2024. == Reception ==