Cartesian coordinates In multi-dimensional
Cartesian coordinate systems, velocity is broken up into components that correspond with each dimensional axis of the coordinate system. In a two-dimensional system, where there is an x-axis and a y-axis, corresponding velocity components are defined as v_x=dx/dt, v_y=dy/dt. The two-dimensional velocity vector is then defined as \textbf{v}=\langle v_x, v_y\rangle. The magnitude of this vector represents speed and is found by the
distance formula as |\mathbf{v}|=\sqrt{v_x^2+v_y^2}. In three-dimensional systems where there is an additional z-axis, the corresponding velocity component is defined as v_z=dz/dt. The three-dimensional velocity vector is defined as \textbf{v}=\langle v_x, v_y, v_z\rangle with its magnitude also representing speed and being determined by |\mathbf{v}|=\sqrt{v_x^2+v_y^2+v_z^2}. While some textbooks use subscript notation to define Cartesian components of velocity, others use u, v, and w for the x-, y-, and z-axes respectively.
Polar coordinates , the tangential component causes visible changes of the position of the object. In
polar coordinates, a two-dimensional velocity is described by a
radial velocity, defined as the component of velocity away from or toward the origin, and a
transverse velocity, perpendicular to the radial one. Both arise from
angular velocity, which is the rate of rotation about the origin (with positive quantities representing counter-clockwise rotation and negative quantities representing clockwise rotation, in a right-handed coordinate system). The radial and traverse velocities can be derived from the Cartesian velocity and displacement vectors by decomposing the velocity vector into radial and transverse components. The
transverse velocity is the component of velocity along a circle centered at the origin. \boldsymbol{v}=\boldsymbol{v}_T+\boldsymbol{v}_R where • \boldsymbol{v}_T is the transverse velocity • \boldsymbol{v}_R is the radial velocity. The
radial speed (or magnitude of the radial velocity) is the
dot product of the velocity vector and the unit vector in the radial direction. v_R = \frac{\boldsymbol{v} \cdot \boldsymbol{r}}{\left|\boldsymbol{r}\right|} = \boldsymbol{v} \cdot \hat{\boldsymbol{r}} where \boldsymbol{r} is position and \hat{\boldsymbol{r}} is the radial direction. The transverse speed (or magnitude of the transverse velocity) is the magnitude of the
cross product of the unit vector in the radial direction and the velocity vector. It is also the dot product of velocity and transverse direction, or the product of the
angular speed \omega and the radius (the magnitude of the position). v_T=\frac= \boldsymbol{v} \cdot \hat{\boldsymbol{t}}=\omega|\boldsymbol{r}| such that \omega=\frac{|\boldsymbol{r}|^2}.
Angular momentum in scalar form is the mass times the distance to the origin times the transverse velocity, or equivalently, the mass times the distance squared times the angular speed. The sign convention for angular momentum is the same as that for angular velocity. L = mrv_T = mr^2\omega where • m is mass • r=|\boldsymbol{r}|. The expression mr^2 is known as
moment of inertia. If forces are in the radial direction only with an inverse square dependence, as in the case of a gravitational
orbit, angular momentum is constant, and transverse speed is inversely proportional to the distance, angular speed is inversely proportional to the distance squared, and the rate at which area is swept out is constant. These relations are known as
Kepler's laws of planetary motion. ==See also==