Vib-Ribbon was developed by
NanaOn-Sha with a team of eleven people including
Masaya Matsuura as designer and producer. The project began shortly after the completion of
PaRappa the Rapper (1996) when
Mercedes-Benz contacted
Sony to promote their then-upcoming
A-Class car. Matsuura was motivated by the concept of music-generated stages after fans repeatedly asked him to create games of their preferred music genre. The first prototype used
polygon graphics with the player character represented as a living automobile. The levels were initially represented as roads taking the shape of
audio waveforms created by extant music. Mercedes-Benz dropped the concept after the car failed the
moose test, resulting in the game's development continuing as an original project. During the initial prototype's development, Matsuura felt the levels were too similar for capturing only bass drum frequencies and was having difficulties with the levels synchronizing with the audio. This led him to stop developing the game after a year and a half in development. He decided to resume development after his team encouraged him to continue and one programmer discovered how to analyze CD audio using the PlayStation's hardware.
Vib-Ribbon minimalistic wireframe visuals were chosen based on Matsuura's love of early computer graphics, and the technical requirements of the game's software being small enough to play within the PlayStation's memory after its initial load. The gameplay was designed to use both hands on the controller based on Matsuura's addiction to drumming and noted efficient drumming required using both left and right hands. The automatic music-generation concept was implemented when a programmer found a way to make the PlayStation analyze music CDs; the system looks eight seconds ahead of what the player is listening to and generates obstacles based on "interesting" frequency changes. Vibri's voice was produced using a
NTT Communications' Speech Synthesizer. The soundtrack was composed by
J-pop band Laugh and Peace, with vocals consisting of Toshiyuki Kageyama, Koichi Hirota, and
Yoko Fujita. Matsuura instructed them to create music that fit the game's world without giving players the impression that a particular style of music is associated with the game. Working with the band, Matsuura wanted a soundtrack that would encourage players to use their music CDs. Reluctance to associate the game with a music genre was a big part of why the game's visuals are so color-neutral and simple. A soundtrack was released by
King Records titled A second soundtrack was released on
vinyl in 2020 by Minimum Records, featuring the unreleased song "Rainbow". ==Release ==