The economic system in
Victoria attempts to simulate the flow of resources in a world market. Every province in the game produces a resource. Some
resources, such as wheat, are demanded principally by POPs (population units), and can be sold directly. Other materials, such as
timber, are consumed mostly by industry - but can nonetheless be sold directly for less
profit. The player possesses a wide range of options with which to build their economy, provided they have access to the proper raw materials. All resources can be collected or produced by industry. They can also be acquired on the world market. Access to the world market is granted based on a country's prestige rating.
Victoria has 47 separate resources, produced by collection or production (or in one case both). The game focuses on industrialization in a country, which is driven by technological research. The acquisition of machine parts is crucial to industrialization, as they are needed to build factories.
Diplomacy is managed bilaterally; nations can engage in diplomacy using a variable yearly supply of diplomats, offering various treaties and entreaties to other states. Players can use money to improve relations with the other powers; offer to
negotiate for technology, territory, colonial claims, and money; sign pacts of unilateral or mutual defense or full alliances; demand the cessation of colonization of certain areas; and, if all other efforts fail, declare
war. Warfare in
Victoria is a special circumstance of diplomacy wherein two players attempt to invade one another's (national or colonial, depending on the war) territory. It is abstract, and consists of divisions marching to hostile territory and fighting a hands-off battle that the player has no control over save by sending reinforcements or withdrawing. Combat efficiency, however, can be influenced decisively by the player. Appointing generals or admirals influences the morale and organization of the troops, as do technological improvements. An advanced railroad system in a province grants the province's owner bonuses in combat, as well as increased mobility. Provinces can also be fortified and troops will entrench when left alone long enough, both giving enormous combat benefits. The ultimate objectives in warfare is dramatically different from those of other strategy games: it is generally very difficult to do severe damage to an enemy's economy in a single war, occupied territory is only temporarily in the hands of the occupier, and post-war territorial gains are generally modest and difficult to subdue. However, there are other conditions to peace such as War Indemnities and Humiliation. Declaring war or seizing provinces from
civilized countries without pre-existing claims makes diplomacy more difficult and can eventually lead to
preemptive war from other powers. Warmongers tend to discover themselves radically isolated from the rest of the world and forced to engage in warfare almost continuously, which can lead to neglect of industry and prestige. Military units in
Victoria are divided into two types: land and naval. Land units fight against enemy land units, and can occupy enemy provinces. They are the key to military supremacy. Naval units provide a more supportive role; bombarding enemy land units and fighting sea battles. Some naval units can also transport land units. == Reception ==