Machinima filmed in
Second Life Machinima is the use of real-time
three-dimensional (3-D) graphics
rendering engines to generate
computer animation. The term also refers to works that incorporate this animation technique.
In-game intervention and performance Artists may intervene in online games in a non-play manner, often disrupting games in progress in order to challenge or expose underlying conventions and functions of game play. Examples of this include
Anne Marie Schleiner's
Velvet-Strike (a project designed to allow players of realistic first person shooter games to use anti-war graffiti within the game to make an artistic statement) and
Dead in Iraq (an art project created by Joseph DeLappe in which the player character purposely allows himself to be shot and then recites the names of US soldiers who have died in the Iraq War).
Site-specific installations and site-relative mods Site-specific installations and site-relative
gaming modifications ("mods"), replicate real-world places (often the art gallery in which they are displayed) to explore similarities and differences between real and virtual worlds. An example is
What It Is Without the Hand That Wields It, where blood from kills in Counterstrike manifests and spills into a real life gallery.
Real-time performance instruments Video games can be incorporated into live audio and visual performance using a variety of instruments and computers such as
electronic keyboards embedded with music chips. See also
chiptune and the
Fijuu project.
Generative art mods Generative art mods exploit the real-time capabilities of game technologies to produce ever-renewing autonomous artworks. Examples include
Julian Oliver's
ioq3apaint, a generative painting system that uses the actions of software agents in combat to drive the painting process,
Alison Mealy's
UnrealArt which takes the movements of game entities and uses them to control a drawing process in an external program,
Kent Sheely's "Cities in Flux," a
Grand Theft Auto: San Andreas mod that glitches and distorts the game's world in real-time, and
RetroYou's
R/C Racer a modification of the graphic elements of a racing game which results in rich fields of colour and shape. ==See also==