Nick Kurshev, the author of VIDIX, writes that his motivation in creating the interface was to resolve the issue reported by Vladimir Dergachev in his RFC for an alternative kernel multimedia API: Dergachev noted that existing multimedia interfaces were hard-coded for each device, and suggested that driver developers would have more flexibility with a layer of abstraction. VIDIX was born as an alternative to the
Linux kernel-based drivers from the
MPlayer project. For a long time, VIDIX lived within the MPlayer project; later, it lived within the MPlayerXP project, a fork of MPlayer by Kurshev. During that time,
Linux and many other Unix-like operating systems lacked quality drivers for the video subsystems. Almost all of the technical documentation for video hardware was under
non-disclosure agreements at the time, and many programmers had to code their drivers blindly. Other developers became interested in using VIDIX for their own players, and they asked Kurshev to separate it from the MPlayer project. VIDIX became an alternative set of
device drivers, based on the idea of direct hardware access (similar to Microsoft's
DirectX). These drivers mapped accelerated
video memory to avoid
colour-space conversion and software
scaling from the side of the players. The X Window System now includes the
Direct Rendering Infrastructure, which provides similar functionality with broad hardware support. Kurshev continued to develop VIDIX through 2007, when version 1.0.0 of the software was released. ==Supported hardware==