A reviewer for
The A.V. Club described the puzzles as "smart but logical" and "fit[ting] thematically into the story." The reviewer also called out the ability to disable "'heteronormativity,' so you can play as Violet’s girlfriend" as something that makes the game "Worth playing for". A second review also observes this option, noting that at least one puzzle changes based on the choice. A writer for
Jay Is Games called out
Violet for "succeed[ing] in the difficult task of capturing the intricacies of a dynamic relationship." The writer also praised the game for succeeding at engaging the player at "the core emotional level", again noting how difficult this is.
Emily Short, in a review on Jay Is Games, noted the strength of the implementation, pointing to the breadth of "interesting responses even to silly or unexpected actions." Short felt that the characters were "seemingly-real" and "their problem is plausible and serious." == Wins and awards ==