The Runelords universe has a number of races and groups:
Duskin Very little is revealed about the Duskin in the course of the series, though it is known they were great Earth-wizards and craftsmen. The Duskin were smaller than humans but bore a general resemblance to human shape, having the same number of limbs and being bipeds. Duskin dwelt beneath the surface of the earth, but in caverns much closer to the surface then their ancient rivals, the Reavers.
Humans Humans are the dominant species of the surface world. They are identical to real humans, except they are not the first or only intelligent race to arise in the world. Humanity's survival has been placed at risk many times, just as other dominant species have been eliminated in the past. Humans reside mainly upon one continent, though more exist throughout the world. They are divided principally into the Rofehavanish, the Indhopalese, and the Inkarrans. They have produced wizards of all kinds, while many other species only have one or two different kinds of wizards. Individually, a single human might have slim to no chance of standing against the monstrous might of creatures such as the Reavers. However, in numbers and through the magical granting of endowments, humans have learned to consolidate their strength and stand against other species that could otherwise destroy them. They are also the most technologically advanced of the extant species.
Reavers Reavers are a massive species of subterranean creatures which bear no resemblance to any surface-dwelling creature. Reavers are somewhat like insects, communicating through scents and having various "castes" which perform different functions within their "hives", though they do not have a collective intelligence. They are unchallenged masters of the Underworld. Reavers are incredibly hard to kill due to their vast size, armor-like skin and crystalline bones. The best way to slay a Reaver is to attack its brain through the mouth or the "sweet triangle", an area on the back of the Reaver's head where its bone-plates do not quite meet.
Toth The Toth are an extinct race of sorcerers that were thought to be in some way related to the Reavers, though they were more vaguely humanoid and significantly smaller. The Toth were an expansionistic race and were slain by King Fallion of Mystarria when he led the massed armies of humanity across the Caroll Sea to the Toth homeland. The only surviving Toth take the form of wights, deadly ghost-like spirits which dwell in dangerous, wild places and bring icy death with their touch. Generally only Toth sorcerers remain as wights, their spirits presumably having been stronger than their non-magical fellows.
Nomen Nomen are black-coated shaggy creatures that lumber on all fours in preference to an upright gait. They are crafty nocturnal hunters who prefer small packs to seeking prey alone. Their hands are clawed, and their eyes are red and seemingly glow in the dark. Nomen will drop on unwary travelers from a forest canopy rather than attempt a direct confrontation. They use basic weapons, favoring the spear most of all. Nomen can be found in the Dunwood and are said to inhabit the Hest Mountains beyond Inkarra in great numbers. In the distant past, they came north and invaded, but were slaughtered and their numbers greatly reduced.
Frowth Giants Frowth giants are extremely large, standing roughly twenty feet tall and eight feet wide at the shoulders. They are covered in a matted yellow fur, and their faces are dominated by a long snout. Their huge size and strength makes them useful in labor and in combat. Frowth giants sometimes wear armor, and they carry huge iron-bound staves as weapons. With sharp teeth, they will kill or eat carrion if it is available. They have a limited ability for speech.
Ferrin Ferrin are small, ratlike humanoids who live across the temperate world. Some live out in the wild, foraging for food and protecting their warrens, while many others live in human cities. Those who live in human cities often filch food and hunt rats. Most consider them a minor nuisance at best and vermin to be exterminated at worst. They are somewhat intelligent, though not as intelligent as humans. They have a very basic language and understand clothing and tools, including simple weapons.
The Days The Days are an ancient order of historians whose goal is to follow and observe Kings and Runelords in order to record their actions for future generations. Each Days records the events of their charge via a mind link with another of their order, created by exchanging an endowment of Wit with another Days. The Days serve beings known simply as the Time Lords, although little has been discovered about these Time Lords as of yet. While one Days follows their Lord, their counterpart lives in a monastery-type environment in the far north of Orwynne, kept away from anything other than their principal purpose, to compile the life journal of their chosen Runelord. The power of the Days order comes from knowing that at any given time they can find out what is happening to any particular noble at any place in the world. Therefore, should they wish to, the Days could influence events on a kingdom-wide scale. However, their service is completely focused upon observation, with a strict policy of noninterference – even in the face of cataclysmic war they would not act to save millions, nor would a Days stop to save a single drowning person. Rumors and legends abound, though, of some Days or another betraying his vows of noninterference and sharing knowledge with his lord. They also seem to use their knowledge to tear down lords who attempt to drive them away, sharing the lord's plans and secrets with his enemies. The Days are easily identifiable by their simple brown robes. ''.
Knights Equitable The Knights Equitable are an order of knights and force soldiers who have forsworn their loyalties to their kings and lords. Instead, they organize in a loose brotherhood under a High Marshal, and hold themselves to a general devotion to eliminate Wolf Lords and evil from the world. No man in the Knights Equitable is a "lord" to another in the order, though they do have ranks, which anyone may advance through by merit, not birth. Skalbairn was the High Marshal of the Knights Equitable through the Earth King series, and as their leader holds as much military power as some kings. They are also known as the Righteous Horde.
Wights Wights are the spirits of the dead, often human, Duskin, or Toth. Many hide in wild, out-of-the-way places away from the sight of humans. Some, such as the Duskin and human wights of the Dunnwood, are largely harmless. Others, like the Toth wights in the bogs in the south of Mystarria, loathe humans and do not hesitate to attack them. The chill touch of a wight is a slow and painful death. Existence as a wight provides something of a "living"
afterlife upon the world. Many people of Rofehavan, as long as they love the land, may become one of the wights of the Dunnwood upon their death, reunited with lost loved ones.
Netherworld creatures Several important creatures come from the Netherworld. They are intensely magical beings, of great power far surpassing anything in the normal world. Bright Ones are inhabitants of the Netherworld and are much mightier and wiser than mortal men. Glories are
angelic beings of light, air, and fire that occasionally fight alongside humans, whereas Darkling Glories are Glories that serve destruction and evil. Loci are malevolent spirits which can
possess the bodies of other beings. ==Countries==