• Voodoo2 (V2 1000) 90
MHz clock (memory and core). • 135 MHz
RAMDAC, dithered
16-bit (65536 color) display. • Full-screen, 3D-only accelerator, works with another 2D or 2D/3D VGA card through a VGA pass-through cable. Picture softened slightly by analogue VGA pass-through cable. • Support full-screen games under DOS,
Windows 95/
98, etc. • Support for game development tools including Gemini OpenGVS, Multigen, GameGen, SGI OpenGL, Glide, Direct3D, MiniGL and Autodesk 3D Studio under DOS, Win32 and IRIX. • Resolution up to 800 × 600 and higher resolution through SLI (Scan Line Interleave), up to 1024 × 768. • Supports 8 or 12 Megabytes high speed EDO DRAM rated at 100 MHz but running at 90 MHz, 25 ns. • RAM configured into 4 Megabytes for frame buffer(s) and Z-buffer and 4 or 8 Megabytes texture memory. • 90 million fully featured
pixels/sec sustained fill rate for
bilinear textures, with LOD MIP-mapping, Z-buffering, alpha-blending and fogging enabled). • 3 million fully featured triangles/sec (Filtered, LOD MIP-mapped, Z-buffered, alpha-blended, fogging enabled, textured triangles). • 180 million pixel/sec with scanline interleaved configuration. • Bi-linear and tri-linear texture filtering. • Level of Detail
(LOD) mipmapping • Supports multiple textures per pixel. • Bump mapping through texture composition. • Edge anti-aliasing. • Hardware triangle set-up (independent strips and fans). • Perspective, sub-pixel and sub-texel correction. • Gouraud shading and texture modulation. •
Z-buffering (16/32 bpp, integer and floating point). •
Alpha blending and fogging. • Linear frame buffer access. • Single-pass tri-linear filtering. • Single-pass dual textures per pixel. ==Models==