War Wind has unique monsters (sometimes referred to as "critters") that have no affiliation with any of the four selectable races. Generally, monsters will only attack when they are attacked first or are "touched" by an adjacent unit controlled by the computer or player. •
Bonca: Perhaps the most common monster in the game, bonca are
rhino-like, bright-peach colored, plump, six-legged monsters with a stubby horn. They only attack when hurt or when nearby fledglings are attacked. Shama' Li mercenaries have tamed bonca and use them as infantry mounts. •
Bonca Fledgling: Bonca Fledglings are mischievous creatures that may deliberately attack structures. They have low hit points, but if they are hit, they start squealing and attract adult bonca in the vicinity to protect them. Upon their call, nearby bonca will charge at the offending armies. Once fledglings stop crying, bonca will lose interest and run off. •
The Countenance: More of a natural disaster than an actual living creature, the Countenance is an enormous
mummy-like face that randomly forms and rises from the planet, causing obstruction, or worse, destruction to anything that happened to be standing on or near it during formation. Effectively indestructible, although purportedly, there are ways of getting rid of it. •
Dinge Vermin: These creatures are inherently hidden and resemble large rats. Vermin occasionally come to a race's main structure in packs to steal resources and flee with the loot. •
Foul Fess: A tentacled, shapeless monstrosity created by pollution. Highly dangerous, as they are able to siphon the lifeforce of units that they kill. They only appear in highly industrialized areas. •
Ionic Brakus: A small bipedal creature that is able to disable mechanical vehicles and buildings with its ion pulse. More of a hindrance than anything, they have a very durable carapace and are therefore tough to kill. • '''Mondra'Harth''': A colossal dragon-like creature with six limbs, and many horns and tusks crowning its head. They only make their lairs around sites of great spiritual importance, such as those revered by the Shama' Li. This creature is completely immune to magical spells. •
Rubble Fiend: Disguised as a yellow rock, the Fiend stays stationary until a unit adjacently passes it. In a few seconds it will transform into a hulk of limping, animated rubble. Rubble Fiends are slow but strong and persistent. •
Gas Clouds: Giant clouds that wander seemingly aimlessly across the land, speculated by different races to be either a byproduct of destructive Tha' Roon experimentation and bioengineering, vengeful spirits wanting to enact retribution against those who have wronged them, or extensions of a larger, more powerful, invisible being that is feasting on the earth of Yavaun. •
Ruin Smoke: An acidic, reddish-brown smog that causes destruction exclusively to structures, like vehicles, buildings, and walls. •
Retch Cloud: A poisonous, noxious, sickly green gas that deteriorates living and organic tissue that it passes through. •
Slinck Weed: Slinck weeds are slow, dark-green, headless
lizard-like monsters. Slinck Weeds use their three tongues and tail to attack and can inflict serious damage, especially to unsuspecting workers gathering resources by themselves, since slinck weeds are easily disguised as normal trees and attack in small groups when simply approached. Some Eaggra units, known as weeds, have tamed these hostile beasts and use them as slow-moving mounts. •
Snipethorn: Snipethorns are small, white
anteater-like creatures with long-range firing capabilities. Snipethorns are very commonly in packs and tend to attack completely unprovoked, shooting quills from their long snouts. Alone, snipethorns pose little threat, but when under attack, all snipethorns in the immediate vicinity will come to each other's aid and can prove devastating to an unprepared group. ==Reception==