Strange Adventures In Infinite Space Strange Adventures in Infinite Space received a 77 score on Metacritic, indicating "generally favorable reviews". Upon release,
PC Gamer highlighted the game in a special feature about indie games, describing it as "the shortest space exploration game ever" with praise for its replayability. Writing for
GameSpot, Bruce Geryk felt that "the game's short length is what makes it so engaging".
Tom Chick of
GameSpy called it "a clever and engaging take on strategy and adventure gaming", while noting that players will see most of the game's content after a dozen play-throughs. Scot Krol of PC Game World recommended the game for providing "more enjoyment in fifteen minutes than most games have in fifteen hours of play [and] a perfect example of what good gameplay means in a game".
Computer Games Magazine praised it as a "light but oddly entertaining gaming hors d'oeuvre". The game has been noted by game designers such as
Ernest Adams, who described it as "the perfect short game" while praising its variety and clever writing. Adams later noted
Strange Adventures as an example of retro 2D top down gameplay, as well as having a sense of humor that sidesteps the need for a coherent science fiction world. Chris Bateman compared its randomized narrative mechanics to card-based events seen in board games, offering an efficient way to portray a variety of story events.
Strange Adventures In Infinite Space was a 2003
Independent Games Festival finalist for the
Seumas McNally Grand Prize. Upon the game's free re-release,
Kotaku praised it as "an excellent mix of
Master Of Orion-lite strategy and
Star Control-inspired arcade combat".
Weird Worlds: Return to Infinite Space The sequel,
Weird Worlds: Return to Infinite Space, has received a 79 score on
Metacritic, indicating "generally favorable reviews". GameZilla called it "a worthy sequel to the original excellent title", and recommended the game "for those who miss the simplicity, yet complex nature of the old
Star Control titles". Tyler Sager of Gaming Nexus praised the game for its short experience of exploration.
Computer Games Magazine was critical of the game's randomness and lack of adventure, calling it a "
CliffsNotes version of
Star Control".
Kieron Gillen from
Eurogamer praised the game for its "variety, excitement, thought and pace all in tiny bundle you can wolf down in a sandwich break". Writing for
Gamasutra, Ernest Adams praised the game for the balance between its different layers. Neal Roger Tringham felt that
Weird Worlds was "much expanded and refined" compared to
Strange Adventures, praising for adding more unique elements and richer detail.
Weird Worlds won the award for Innovation In Audio at the 2006 Independent Games Festival, and was nominated for the
Seumas McNally Grand Prize that same year. == Legacy ==