Avatars & Rooms Whirled generally functions on the ability to control an
avatar of the player's choosing inside of a room owned by any other player. Once in a Room, a player is displayed as their avatar, being able to walk around the room freely and type in the room's
chat to other players. Many different avatars can be stored and purchased, but only one can be used at a time. Every avatar has its own specific states and actions as included by the creator, with no limit to how many may be included. The default, free avatar that a player starts with, an animated piece of
tofu created by the game's developers, only includes the "default" idle state along with two simple dances. Furthermore, if an avatar was created by uploading an image file such as a
JPEG or
PNG file, they are known as "static" avatars that are converted into
SWF avatar format by the site automatically, also giving it a primitive animation method by bouncing the image up and down. Rooms also allow players to place objects inside them; such as Furniture, Pets, Backdrops, Toys, Game Launchers, Videos, or Photos. Music could also be added to a room's playlist in order to listen to it alongside other players. A "
DJ" function was also added in development, allowing other players to play music in a room that isn't theirs, rotating between each player who has added music to the DJ list.
Stuff & Shop The Shop is where users can buy items to decorate their home or Whirled with. Users list their own content to the Shop, and other users may then buy, rate, and comment on it. A large percentage of the profit from every purchase goes to the content creator. The type of an uploaded item affects how it will be used. Items are uploaded and categorized in the Shop and in a player's
inventory (known as Stuff) as: • Avatars • Furniture • Pets • Backdrops • Toys • Games • Music • Photos • Videos
Groups Groups are places for groups of users to meet and chat with each other. The managers of a Group can place objects in the different rooms contained in their Group. Any player can freely enter a Group, as long as the managers set it to be public. Groups are completely customizable with any object available in the shop and can create custom trophies specific to the group. Groups could also list items to the Shop, allowing the group managers to automatically split the profits of each item among other members as they see fit.
Uploading There are two ways of uploading in Whirled: • Find of create an image and select "Upload" in the desired section of the user's items. • Create an .swf file in
Adobe Flash and upload it in the same way. .swf files allow players to create fully animated creations, effectively embedding their own Flash file into the game itself. It would allow avatars to have walking animations, states, actions, transitions, and any other unique aspects the creator could define with
ActionScript.
Passport On August 21, 2008, along with interface changes, the Whirled Passport was introduced. It was a collection of stamps which the player earns in connection to achievements in Whirled, such as referring others to join, uploading content, or rating shop items. These stamps are similar to Trophies, another reward system in Whirled, except for the fact that stamps award the player coins for earning them.
Currency Whirled initially launched with a straightforward currency that players were able to obtain through various in-game means, known as Coins. Coins were earned by playing games, filling out the passport, and selling content to other players in the store. Cheaper items would typically be of a lower quality than those which are more expensive, but it was entirely up to the seller how much an item would cost. Early on in the Open Beta period, a
microtransactional currency that encouraged players to spend real-world money was introduced, named Bars. Players could choose to sell items both for Coins and Bars at their leisure, depending on how they wish to value the sold item. A separate currency, Bling, was added alongside Bars in order to allow content creators to eventually convert their earnings from selling items into Bars. In a 2013 update, both Bars and Bling were removed once Three Rings handed the site over to Grey Havens.
Trophies Trophies are awards which can be unlocked by completing certain noteworthy achievements in trophy-enabled games. However, not all games are trophy-enabled. Socialization is one of the things for which Whirled was designed. The player's friends are displayed in a list, with the ones most recently online at the top. A player's friend list and profile will always be accessible, unless they lock their rooms. When a player logs in, the first page they see is their home Whirled, which they can customize to their liking with their own content or with items they bought in the shop.
Code Whirled is programmed in
Adobe Flash 9 and
AJAX, using the
Google Web Toolkit. Whirled's use of the GWT works in most modern web browsers. Because developing content for Whirled requires knowledge of
ActionScript and Flash, there were plans for an online way to create simple content for Whirled. ==References==