In 2013,
Hideaki Itsuno, director of the
Devil May Cry games since the
second game, showed an interest in continuing the original
Devil May Cry series by developing a fifth installment. It was originally thought the series might go on hiatus or end for good if
Devil May Cry 4: Special Edition was not a commercial success. However, in an interview with
GameSpot, Itsuno confirmed this was not the case. He alleviated these fears by confirming that Capcom was ultimately satisfied with the final sales figures of
Devil May Cry 4: Special Edition and
DmC: Devil May Cry. In January 2016, Itsuno
tweeted that he was working on a project well in development which could not yet be announced. In March,
Reuben Langdon and
Johnny Yong Bosch, who had done voice acting and
motion capture for Dante and Nero respectively in
Devil May Cry 4, took pictures of themselves in motion capture gear, leading to speculation that a new
Devil May Cry game was in development. In a response on Twitter about these speculations,
Capcom Vancouver stated: "It's not a game that we've announced that we're working on at this studio." On 17 May 2018, the domain name "DevilMayCry5.com" was registered by an unknown entity under Capcom's Onamae domain register.
Devil May Cry 5 was confirmed at
E3 2018 for a release the following year. Capcom confirmed a release date of March 2019 and a demo was playable in August 2018 at
Gamescom. It was later made available on
PlayStation Store and Xbox Live. The game was originally planned to be announced in 2017. However, the idea to announce it along with the
Resident Evil 2 remake led to a change. The game was being developed by Capcom Dev Studio 1 and many staff members worked on the ''
Dragon's Dogma and the Devil May Cry'' series. The team aimed to make it the best action game from the
Heisei period. A secret message was left in the first trailer for series' fans. The game was created by a studio from Osaka, Japan. Most of the team had originally worked on the recently released
Resident Evil 7 and were experienced with the engine. Itsuno stated that he played a lot of
Monster Hunter World and was influenced by how the game welcomed new players. He also believed that creating a high skill ceiling would make the game appeal to long-time fans. Other members of the staff previously worked in the reboot game
DmC: Devil May Cry, but the Osaka team was more willing to make a sequel to the fourth installment of the main series. The team listened to the fans' opinions of previous games to ensure the game appealed to them. An example is giving the players an "auto" mode that provides easier ways to produce combos. Itsuno claims the original
Devil May Cry 4 was unsuitable for consoles of its generation which resulted in certain issues with its design. As a result, he aimed to make this sequel far more enjoyable with a budget that would allow more content and thus appeal to a larger audience, including
Devil May Cry 4 players. However, because the game's narrative was focused on Dante, Nero and V, Lady and Trish could not appear as playable characters again. The difficulty mode of "Son of Sparda" was retouched from a previous game to provide players with new challenges like the way characters have to
parry enemy attacks and then be able to defeat them in one counterattack while also enhancing the boss fights such as Goliath's fight scene. Another of Itsuno's objectives was making more responsive controls to generate better productions while making the characters move like humans. A big influence on Itsuno and the game was a movie where three robots combined into one giant bot and overcame their foe, moving him to tears. He wanted to create similar moments. Dante and Nero's respective actors, Reuben Langdon and Johnny Yong Bosch, have expressed pleasure with the game. Their characters were developed to play completely different in a similar fashion to
Devil May Cry 4 as they employ different mechanics. Itsuno still felt that mastering Dante's skills would be more difficult as a result of the multiple mode and weaponry he executes. It features Cameo System, an
online multiplayer mode for up to three players, that can be triggered depending on the mission being played. In April 2019, Capcom's Matt Walker claimed Vergil would not be a playable character in the game, leaving "a bitter taste" in fans mouths.
Scenario and cast The story's main theme is "love" which is something Capcom aimed to introduce into
Devil May Cry since the first installment. Using the RE Engine, the Capcom staff aimed for a more realistic story than previous games in the franchise rather than making it look like low-budget plot. The game's main location was modeled after London. The team made multiple research trips to generate better stages. Locations include
Midhurst in West Sussex,
Rochester, Kent,
Canterbury and
Leeds Castle in Kent. Itsuno wanted to portray a villain who would not be taken lightly by either Dante or Nero. As a result, the staff found Vergil to be the best candidate for an interesting villain due the power he has developed in the series, and how he is related to the protagonists. His redesign for
Devil May Cry 5 is intended to contrast with Dante's older look. Capcom used an older incarnation of Nero, so he would be "at the top of his game in body and mind". Because the game's graphics are meant to be as realistic as possible, each character is modeled after an actor. According to the company, Dante "hasn't gone wild for no reason". The new antagonist, Urizen, was meant to remind players of the original Demon King from the 2001
Devil May Cry game. Itsuno said, "Urizen is definitely the strongest enemy of the entire
Devil May Cry saga ... the most powerful. You've seen it: every time he appears, he sits on his throne and, maybe sometimes, he moves a little, but that's it. We want to make people understand how a fight against him can be completely crazy." Newcomer V was created to be the exact opposite of Nero and Dante. He does not wield weapons, giving him a sense of mystery. During localization, Langdon did not like reading the script. Although he enjoyed the story and characters, Langdon claims the dialogue was "horrible," and they had to rewrite some parts. Translator Mike NcNamara reworked the original dialogue much to Langdon's liking alongside Itsuno's. Langdon worked with Daniel Southworth and Bosch to improve the English translation of the dialogue, which they enjoyed. Dante performs a parody of one of
Michael Jackson's themes that the staff knew Langdon could not perform in motion capture during one scene. As a result, this scene was performed by a stunt double known as Shibata. The voiceover had to be redone during the making of the game. Although
Devil May Cry 5 is a sequel, Bosch did three auditions to reprise his roles due to the considerable time the game took to be made.
Music Kota Suzuki, Yoshiya Terayama, Hiromitsu Maeba, Steven McNair, John R. Graham, Casey Edwards, Cody Matthew Johnson and
Jeff Rona composed the game's soundtrack. Johnson and Rona had worked together on multiple projects before
Devil May Cry 5 including the
fighting game Marvel vs. Capcom: Infinite where both worked on a remix of Dante's theme "Devils Never Cry". Their work's success led the duo to be chosen to work on
Devil May Cry 5. While not a composer, Johnson played the games, so he knew the series. Edwards has been a fan of the series since the original 2001 game. According to Johnson, the general idea for the music was "grittier, heavier, and more experimental." The fact the game uses three characters allowed them to use different types of music. Sony Japan released the game's original soundtrack in Japan on 12 April 2019 on five discs. Nero's battle themes are "Devil Trigger" and its final boss remix, "Silver Bullet," both performed by Ali Edwards. "Devil Trigger" was released on 11 June 2018 as a soundtrack single to promote the game. Edwards was given multiple images of Nero facing his enemies to give him an idea of how his theme song should sound. Edwards met Bosch, who gave him a better understanding of the character. This included his young and reckless traits despite being older when he is introduced. "Devil Trigger" was also the first song revealed to the audience because older members of the staff enjoyed the composers' work on that track. The idea for this theme was to explore the dark and goofy sides of Dante's personality through the instruments being played. The staff was careful the song accurately reflected the character. ==Release==