Normal game If no contract is bid, a 'normal game' (
normales Spiel) is played, sometimes called a
Rufer ('caller'), whereby the caller plays the first card. The aim is, together with one's partner, to score 66 card points or to win the last trick. If the losing team does not win a single trick, the winning team scores 3 game points. If the losing team score fewer than 33 points, the winning team gets 2 game points. If the losing team scores 33 or more, the winning team just gets one game point. In Bauernschnapsen players must follow suit and attempt to win the trick, as in
Zweierschnapsen, once the
talon has been used up or after it has been closed (
zugedreht): • If a player has a higher card of the same suit, it must be played. If that is not possible, • a lower card of the same suit must be played. If that is not possible, • a trump must be played. If that is not possible, • any card may be discarded. The player who wins the trick must lead to the next trick unless his team won the game as a result of winning the trick. If a player, whose turn it is, has a King and an Ober (regionally
Mandl or
Ober) of the same suit, he may declare a
Zwanziger ("Twenty-er"), which wins 20 points. If the King and Ober are of the trump suit, he may declare a
Vierziger ("Forty-er") and win 40 points. One of the two cards must be played, usually the Ober is chosen. They must win the trick when they can. If the team gets no tricks in the same game, the Twenty-ers and Forty-ers do not count. If the team wins at least one trick, the Twenty-ers and Forty-ers count even if the tricks were won by the other team.
Bettler (or Fechter) The aim of Bettler ("Beggar") or, regionally, Fechter ("Swordsman") is not to take any tricks. All suits are equal. As in all the contracts, players must follow suit and try to win the trick. In one regional variant the partner of the player who has announced Bettler is not allowed to play and must take a pause. The winning team scores 4 points.
Schnapser (or Drei-Stich) In Schnapser or Drei-Stich ("Three Trick") only the caller can declare and he must play the first card. If anyone beats his card, the team loses. If his own partner beats the caller's card, the game is also lost. The game is won in one of the following ways: • The caller must achieve 66 points in the first 3 tricks. • The caller must take exactly one trick and then announce a Forty-er (
Vierziger) to achieve 66 points. • The caller must take exactly two tricks and then announce a Twenty-er (
Zwanziger) to achieve 66 points. The caller does not have to decide which of these options to go for before the start of the Schnapser game, but just says "I'll play a Schnapser" (
Ich spiele einen Schnapser). There is an uncommon regional variant in which the partner is allowed to win a trick, known as
Schnapser mit Mann. The winning team scores 6 points.
Gangl (Ring or Land) A Gang (regionally
Gangl,
Durchmarsch,
Land,
Ringerl,
Ring or
Neuner) may be announced by any player. All suits are the same value. The aim is to take all the tricks. The one who declares Gang plays the first card. If the declarer's partner takes a trick the game is lost. The winning team gets 9 points.
Bauernschnapser As in Gang the aim is to take all the tricks. Unlike Gang, however, the trump suit announced by the caller counts, so it is difficult for players other than the caller to declare this contract. The winning team scores 12 points.
Kontraschnapser (or Kontra-Drei-Stich) The Kontraschnapser ("Counter-Schnapser") or Kontra-Drei-Stich ("Counter-Three Tricks") can be played by an opponent of the caller. The trump suit declared by the caller counts, the caller starts and the declarer must win the game. The game may be won in the following ways: • The declarer must win 66 points in the first 3 tricks. • The declarer must win exactly one trick and then announce a Forty-er (
Vierziger) to achieve 66 points. • The caller must take exactly two tricks and then announce a Twenty-er (
Zwanziger) to achieve 66 points. The winning team scores 12 points. In a regional variant the caller's partner can announce "Schnapser together" (
Schnapser zusammen) or "Friendship-Schnapser" (
Freundschaftsschnapser) which may win 6 points.
Farbringerl (or Farbenjodler, Herrenringerl) Farbringerl is also called Herrengangl or Farbensolo. If a player has all five cards of one suit, he may declare Farbringerl. Atout does not apply. It earns exactly 18 points. Because this game is won (or lost) by declaring, even though it is impossible that the opposing players could beat them, it is usual that the game is won by placing the cards on the table. Because this special contract, as explained, cannot be played out, many clubs exclude this contract from their 'contract catalogue for 4-player Bauernschnapsen.
Kontrabauernschnapser Kontrabauernschnapser is similar to Bauernschnapser: the aim is to take all the tricks, the trump suit being named by the caller. The caller plays the first card and the declarer must win all the tricks. The winning team scores 24 points; thus the game is ended by a Kontrabauernschnapser.
Herrenschnapser (or Herrenjodler, Trumpffarbenringerl) If the caller holds all the cards of the
Atout suit, he may declare a Herrenschnapser. This game counts for 24 points. Like Farbenring this special contract cannot be played out. As a result, many clubs exclude it from their 'contract catalogue for 4-player Bauernschnapsen.
Flecken (or Spritzen, Schießen) If the opposing team believes that the declarer will lose the game, they can double the stakes (known as
spritzen or, regionally,
flecken,
schießen or
kontern). The contract is then worth double points. With the announcement
Retour or
Kontra or
Zruckgspritzt the player (or his partner) may double it again, if he is nevertheless sure that they can win the game. This can be responded to again with the declaration
Re or
nuamoi zruckgspritzt, whereupon a win would bring eight times the actual number of points - but this kind of thing does not happen very often. Every contract can be
gefleckt, both normal ones as well as special contracts. If the team that is leading could reach zero, their opponents will often call
"auf Stand", regardless of the quality of their own hands. They do this because doubling makes no difference if the team loses, but if they are lucky it may increase their chances of winning.
Special regional contracts Assenbettler (Zehnerloch) As in Bettler the aim of Assenbettler (regionally
Zehnerloch), is not to take any tricks, all suits having the same value. As in all other contracts, it is compulsory to follow suit and win the trick if possible. The ace/deuce becomes the lowest card, so that the sequence is: 10, King, Ober, Unter, Ace/Deuce. The winning team scores five points.
Ass-Bettler (or Ass-Fechter) As in Bettler and Assenbettler the aim of Ass-Bettler (regionally
Ass-Fechter) is not to take any tricks, all suits being equal in value. As in all other contracts, it is compulsory to follow suit and win the trick if possible. The player who announces Ass-Bettler must have at least one ace in his hand which makes it more difficult for him not to take a trick. The team that wins Ass-Bettler scores five points.
Plauderer There is no special contract in Bauernschnapsen that is played so differently from round to round and from region to region as Plauderer. (a) Like Bettler/Fechter, where the opposing players may team up before the first game (they may look at each other's the cards). If the player succeeds in not taking a single trick, the team receives 7 points. (b) Like Bettler/Fechter, with the opposing players laying their cards face up in front of them after the first trick and the game being continued without the players communicating with each other. (c) Like Bettler/Fechter, with the declarer laying his cards face up in front of him after the first trick, but the opposing players keeping their cards hidden and continuing the game without the players communicating with each other.
Zehnergang (or Zehnerloch, Zehnerhittn, Zehnerland) As in Gang, the goal is to take all the tricks, all suits being equal. The Ace is the lowest card, so the order of rank is: Tens, King, Ober, Unter, Ace. Zehnergang is not always an option in all areas and is therefore one of the special regional contracts in Bauernschnapsen. Players should be clarified before the beginning of the game whether Zehnergang is allowed. There are two regional differences: • If Gang (9 points) and Zehnergang (ten points) are announced, Gang is played. • If Gang (9 points) and Zehnergang (ten points) are announced, Zehnergang is played. The winning team scores 10 points.
Bauernloch Bauernloch is a combination of Bauernschnapsen and Zehnerloch (or Zehnerloch, Zehnerhitten, Zehnerland). As in Zehnergang, the aim is to win all the tricks, but the exception that invalidates the trump is not used. Like Bauernschnapsen, trump cards keep their higher position. The increased difficulty of this contract is reflected in the points. Bauernloch can only be played by the person who chose the trump suit. He must take all the tricks and, if successful, wins 12 points. == Talonschnapsen (3 players) ==