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Roberta Williams

Roberta Lynn Williams is an American video game designer and writer. She has been named by several publications as one of the best or most influential creators in the video game industry.

Early life and career
Born in Los Angeles, Roberta Heuer grew up in rural Southern California as the daughter of an agricultural inspector. She would lie in bed and imagine fantastical situations, which she sometimes described as her "movies". After high school, she became a clerk at the Los Angeles County Welfare Department, in part thanks to her father's connections working in local government. In late 1972, Roberta married Ken just a few days after his eighteenth birthday, They wanted to leave Los Angeles to fulfill their dream of living in the woods. which strained their expenses. Roberta's love of computers grew as she played several text adventure games. ==Game design career==
Game design career
Early graphic adventure games (1979–1983) games, including Mystery House and The Wizard and the Princess'' Around 1979, Roberta Williams was an avid player of text adventures on her teletype machine, particularly as a fan of Colossal Cave Adventure. The game sold 60,000 copies, leading them to hire more employees for distribution and programming. After just two years Sierra had grown to nearly a hundred employees with $10million in revenue. Around this time, Jim Henson approached Ken Williams to create a game adaptation of The Dark Crystal, before the film's release. The high-profile game caused the company to attract mainstream media attention, and Roberta hoped that the entertainment industry would not just recognize the value of games, but also the value of the artists who created them. Although the PCjr was considered a failure, ''King's Quest was ported to many other platforms and quickly rose to bestseller status. becoming the first adventure game to allow the player character to move in front of, behind, or over other objects on the screen. which earned a reputation for its unique style of storytelling, as well as its increasingly advanced graphics and technology. When King's Quest IV: The Perils of Rosella was released in 1988, it was one of the first games to receive sound card support, and one of the first adventure games to support a mouse. It was also one of the first games to feature a female protagonist, a creative decision that Williams seeded by introducing the character in the previous game. Some of her peers cautioned that this might deter men from playing the game, but it was even more commercially successful than previous installments. The game went on to sell more than 500,000 copies, and the CD-ROM version earned the Software Publishers Association Excellence in Software Award for Best Early Education Program. The game was still rare for featuring a female protagonist, The 1990 release of King's Quest V'' became the first game to use an icon-based interface, continuing the series' innovations in game design. The game was critically acclaimed, winning several awards upon release, with Computer Gaming World including it in their 1996 list of greatest games of all time. By the early 1990s, Sierra was a publicly traded company, generating $100million per year in revenue. Meanwhile, Williams worked with Jane Jensen to design ''King's Quest VI.'' Released in 1992, it was recognized by several publications as one of the best adventure games, if not one of the best games overall. By the mid-1990s, Williams was considered the company's most popular game designer, particularly for her success with the ''King's Quest series. She hoped to re-introduce some interactivity absent in Phantasmagoria'', and to embrace the advances in 3D graphics technology. When she removed certain role-playing elements, the team would re-add them, leading to a power struggle with management. By the 2000s, Sierra's assets were held by Activision Blizzard, ==Retirement==
Retirement
After the release of ''King's Quest: Mask of Eternity, Roberta Williams described herself as taking a sabbatical from the game industry in 1999. In actuality, both she and Ken had signed a non-compete clause with CUC that prevented them from working in the game industry for five years. According to Ken, "By the time the five years were up, we had moved on to other ventures," In a rare 2006 interview, she said her greatest achievement was creating Phantasmagoria, though she expressed her love of the King's Quest series for its influence on her early career. Activision hired Telltale Games to develop a new entry in the King's Quest series. Williams declined to work on the game, but did offer some advice. The game was later canceled in 2013. Activision attempted to revive the Sierra brand in 2014, leading developer The Odd Gentlemen to create King's Quest: A Knight to Remember''. According to the studio, they consulted with Roberta Williams "to make a game like they would make if they had continued making adventure games". in 2022 In 2019, Vancouver Film School announced The Roberta Williams Women in Game Design Scholarship, in partnership with game studios The Coalition and Blackbird Interactive. In 2021, Williams self-published her first novel Farewell to Tara, set in mid-1800s Ireland during the time of the Great Famine. Roberta and Ken announced plans to return to game development in June 2021, in collaboration with artist Marcus Maximus Mera. In an interview that same year, she expressed caution that a veteran game designer could successfully return to the industry after an extended break, saying there are merits to ending one's career at its peak. Roberta explained that this pioneering game from the 1970s had inspired her career, and she was excited to re-imagine it as an interactive 3D experience. ==Legacy and accolades==
Legacy and accolades
In 1995, Next Generation included Roberta Williams among their list of 75 power players in the game industry. Computer Gaming World also ranked her as tenth on their 1997 list of the most influential people in computer gaming, praising her impact on the design of adventure games. GameSpot likewise ranked her number ten on their 1999 list of "the most influential people in computer gaming of all time" for "pushing the envelope of graphic adventures" and being "especially proactive in creating games from a woman's point of view and titles that appealed to the mainstream market, all the while integrating the latest technologies in graphics and sound wherever possible". In 2009, IGN included both her and Ken in the 23rd position on the list of top game creators of all time, highlighting their role in co-founding Sierra as "the company behind some of the best and most well known adventure games of the '80s and '90s". Both Roberta and Ken were given an Industry Icon Award at the Game Awards in 2014. Ken Williams has described her as a perfectionist, "extremely smart, intuitive and usually right. She can't be managed." Roberta Williams has personally inspired the characters and artwork of other games. She posed for the cover of the game Softporn Adventure by Chuck Benton, published by On-Line Systems. She posed much later with her children as Mother Goose for the cover photograph of Mixed-Up Mother Goose. Ellie Williams, protagonist of the 2013 video game series The Last of Us, is named for Ken and Roberta. She was also a source of inspiration for the character of Cameron Howe in the AMC television drama Halt and Catch Fire. The Williams family donated a collection of design materials to the International Center for the History of Electronic Games. ==Works==
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