The work on
Wishbringer began in 1984 when Infocom marketing requested an easy game to introduce customers to text adventures. Moriarty suggested adding a magic ring, then a magic rock, to the package, then began writing the game based on the rock. Because it sold well, Moriarty mentioned in July 1986 that a sequel was forthcoming, but none appeared. The relations of the Wishbringer objects to the wishes are described in the
feelies, as a form of
copy protection. When Infocom games were later repackaged by Activision, the information in the feelies had to be reproduced in printed form. Included in the
Wishbringer package are several items, which Infocom called feelies: a book,
The Legend of Wishbringer, that explains how the magic stone came to be (in the Solid Gold release, an in-game object included in the player's starting inventory instead of the packaging); the envelope and letter to be delivered to Ye Olde Magick Shoppe; a "postal zone map" of Festeron; and a plastic glow-in-the-dark replica of the stone. ==Reception==