Working Designs was initially founded as a software company focusing on logging management software for the IBM PC. After lead programmer Todd Mark's death in 1988, Victor Ireland was hired to complete Mark's unfinished work before transitioning the company to a game publisher in 1990. Working Designs published games for the
Sega CD and
TurboGrafx-CD due to the appeal of the CD medium, instead of the more popular
cartridge-based
Super Nintendo Entertainment System and
Sega Genesis. The company released some of its games with premium packaging for higher prices. They applied foil stamps and extensive artwork to its packaging and supplied games with full color manuals with anime artwork and concept art at a time when many game manuals for Western releases were in
greyscale. Also, every manual came with notes describing the translation process and procedure of its games, usually found on the last page of the manual. Every edition of these notes closed with the signature phrase, "We're nothing without you!" Working Designs became known for its incorporating quirky, distinctively American humor in its translations. President Victor Ireland maintained that the company has always adhered as closely to the original Japanese text as it could while making it understandable to U.S. audiences, and said the addition of American-style humor was necessary to replace Japanese jokes which most Americans would not be able to understand. When the
Sony PlayStation and
Sega Saturn were released, Working Designs met with
Sony Computer Entertainment America (SCEA, whose president at the time was
Bernie Stolar). SCEA said it had no interest in seeing non-action games released for the PlayStation, and as Working Designs published mainly strategy games and RPGs, this led it to begin publishing exclusively for the Sega Saturn. Working Designs had also built a strong working relationship with Sega by this time. Following
E3 1997, where Ireland complained that Sega of America assigned it an out-of-the-way booth and was giving away information about the upcoming
Dreamcast console to the detriment of the Saturn market, Working Designs announced it would publish no more Saturn games beyond the four that were then in progress. Due to a series of delays, approval snags, and sagging sales, Working Designs announced on December 12, 2005 that all existing staff had been laid off and the company was effectively defunct. In a public statement posted on the message board hosted at Working Designs' official site, President Victor Ireland, though expressing much gratitude for strong core fan support over the years, stated that a series of complications related to the approval of upcoming games for the PlayStation 2 had created a loss of revenue from which the company would not be able to recover. ==List of Published/Handled Working Designs Games==