Brad Carney started development of the game in 2008 on his own WrackEd
game engine. The game was initially called
Project Vega, then
The Last Bastion, before finally being titled
Wrack. The title of
The Last Bastion was changed to
Wrack to avoid confusion with the similarly titled
indie game Bastion. Carney wanted to avoid potential copyright claim issues and also believed
Wrack was an easier name to remember. His reasoning toward developing the game was his belief that the presence of
Doom-like
shooters were missing during that time from the gaming market. Carney later stopped the project and worked at other game development studios. When he resumed work on Wrack, he had to get it through
Steam Greenlight. The game was eventually greenlit and went on to Steam as an
Early Access title. As he continued to work on Wrack, he hired other artists and developers to help him. He asked
Bobby Prince, who composed for
Doom and
Duke Nukem 3D, to provide the game's score and sound design. On September 30, 2014 the game moved out of the Early Access phase. ==Reception==