A/V connectors and cables Various official A/V cables are available for the Xbox 360, which allow it to connect to a broad range of audio and video equipment. Originally available in grey, all cables were replaced by black versions (which also differ in design) with the launch of the Xbox 360 S in June/July 2010. All official cables (except for the HDMI cable) connect to the Xbox 360's A/V connector and are compatible with all Xbox 360 models. Analog stereo audio is output by these cables by
RCA connectors, with the exception of the
Advanced SCART A/V Cable, where it is delivered via the SCART connector's audio pins. With the exception of the
VGA HD A/V Cable cable and
HDMI Audio Adapter, all cables are also capable of outputting SD video at
480i/60 Hz (
NTSC or
PAL60, depending on console region) and
576i/50 Hz (
PAL; only available on PAL region consoles). A
TOSLINK optical S/PDIF connector was integrated into the A/V connector (console side) of many pre-2010 (grey) Xbox 360 A/V cables, allowing output of
stereo LPCM,
Dolby Digital 5.1 and
Dolby Digital with WMA Pro audio. These do not feature on current A/V cables. All official A/V-based cables (except the
HDMI Audio Adapter) physically block the HDMI port when plugged into equipped models; on pre-2010 (grey) cables this is due to the size of the connector, while 2010 (black) cables feature a plastic tab for this purpose. All European Xbox 360 consoles ship with a Microsoft branded composite/stereo audio to
SCART adapter block in addition to whichever standard A/V cable the model in question ships with. This allows the
composite video cable and other RCA-composite capable cables to be used with SCART equipped televisions. The signal is not changed in any way and the adapter does not offer any improvement in quality over a direct composite connection. It is not to be confused with the
advanced SCART cable, which uses the superior RGB standard.
a Supported HDTV resolutions (all displayed at 60 Hz):
480p,
720p,
1080i,
1080p b Supported PC resolutions (all displayed in 60 Hz progressive scan): 640 × 480 (equivalent to 480p, 4:3), 848 × 480 (equivalent to 480p, 16:9), 1024 × 768, 1280 × 720 (equivalent to 720p), 1280 × 768, 1280 × 1024, 1360 × 768, 1440 × 900, 1680 × 1050, 1920 × 1080 (equivalent to 1080p)
c When YPBPR connection is used HD-DVDs and streamed 1080p video will not be output at 1080p, but will be downscaled to 1080i or lower, while DVDs will not be upscaled, only deinterlaced (480p maximum).
d With the 2010 cable refresh, the composite-out capabilities were removed from the
Component HD A/V Cable.
HD DVD Player Player The
Xbox 360 HD DVD Player is a discontinued accessory which allows playback of
HD DVDs. It was announced by
Bill Gates during his 2006 keynote speech at
CES. It was officially presented at E3 2006 and was launched on November 7, 2006. The drive uses
USB to connect to the
Xbox 360 which processes and outputs the audio and video. The HD DVD player also features two extra USB ports on the rear, a Universal Media Remote, as well as a clip for attaching the wireless network adapter. The drive cannot be used to play Xbox or Xbox 360 game titles, and all Xbox 360 games continue to use
DVD-9 media.
Headsets Wired Headset The
Xbox 360 Wired Headset allows gamers to use in-game voice chat, private chat, party chat, voice for video chat and in-game voice recognition in games such as ''
Tom Clancy's EndWar. The headset can also be used with a PC but requires a controller to do so. It features an in-line volume control and a mute switch. There are two versions of the headset, which feature differently shaped connectors. This was to allow compatibility with the Chatpad keyboard accessory (the original version will not fit on the Chatpad). The foam elements on the headset are prone to fading over time. A dark grey headset would soon turn into a light grey one. A wired headset is bundled with every console other than Core/Arcade models, as well as with the messenger kit and the Xbox Live Starter Pack''. In addition to the first party headset,
Plantronics produces a range of officially licensed wired headsets for the Xbox 360. Additionally, many standard mobile phone hands-free kits which feature 2.5 mm connectors will also function as headsets, although this is not officially supported. Similarly, the Xbox headset can be used in many devices that support 2.5 mm headsets.
Wireless Headset The
Xbox 360 Wireless Headset performs the same task as the wired headset, but connects using the same 2.4 GHz wifi technology as the wireless controller, rather than by a physical connector, allowing it to function within a 30
ft/9
m range (approx) and can be used with or without a controller connected to the console. Up to four wireless headsets can be used simultaneously on a single Xbox 360. The headset features a built-in rechargeable battery, which lasts up to 8 hours, and comes with a USB charger and an instruction manual. The headset fits over either ear and comes with two sizes of removable ear grips for a better fit.
Wireless Headset with Bluetooth In late 2011, Microsoft replaced the
Wireless Headset with a completely redesigned model, which is glossy black, designed to more closely resemble Xbox 360 S consoles, and also capable of connection to
Bluetooth devices such as mobile phones and computers.
Live Vision camera The
Xbox Live Vision camera was announced at
E3 2006 and was released in North America on September 19, 2006, and Europe and Asia on October 2, 2006 (November 2, 2006, in Japan). There are many games which have camera functionality included, some of which are:
Uno,
TotemBall,
Burnout Paradise (only during online play, when you are taken down and the camera sends a picture of you at the moment of being taken down), ''
Texas Hold'em, Spyglass Board Games, Pinball FX, Hardwood Backgammon
, Hardwood Hearts
and Hardwood Spades''. For a full list see main article. The ability to create an in-game representation of a player is possible using this camera and a suitable game, similar to
Sony's
EyeToy for the
PlayStation 2 and
PlayStation Eye for the
PlayStation 3. The retail games ''
Tom Clancy's Rainbow Six: Vegas and Vegas 2'' allow players to create an in-game version of their face with this feature. The dashboard software released on June 13, 2006, added an option in the system tab to support its functions. Users with the Fall 2010 dashboard update will be able to use the Live Vision camera to video chat with users of the Kinect as well as start video conferences with Windows Live Messenger users. The Xbox Live Vision Camera is also used in
Viva Pinata: Trouble in Paradise, and ''
You're in the Movies''. ==Storage==