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YDbDr

YDbDr, sometimes written , was the colour space used in the SECAM analog colour television broadcasting standard. It is very close to YUV and its related colour spaces such as YIQ, YPbPr and YCbCr.

Formulas
The three component signals are created from an original RGB (red, green and blue) source. The weighted values of R, G and B are added together to produce a single Y signal, representing the overall brightness, or luminance, of that spot. The D_B signal is then created by subtracting the Y from the blue signal of the original RGB, and then scaling; and D_R by subtracting the Y from the red, and then scaling by a different factor. These formulae approximate the conversion between the RGB colour space and YD_BD_R. :\begin{align} R, G, B, Y &\in \left[ 0, 1 \right]\\ D_B, D_R &\in \left[ -1.333, 1.333 \right]\end{align} From RGB to YDbDr: :\begin{align} Y &= +0.299 R +0.587 G +0.114 B\\ D_B &= -0.450 R -0.883 G +1.333 B\\ D_R &= -1.333 R +1.116 G +0.217B\\ \begin{bmatrix} Y \\ D_B \\ D_R \end{bmatrix} &= \begin{bmatrix} 0.299 & 0.587 & 0.114 \\ -0.450 & -0.883 & 1.333 \\ -1.333 & 1.116 & 0.217 \end{bmatrix} \begin{bmatrix} R \\ G \\ B \end{bmatrix}\end{align} From YDbDr to RGB: :\begin{align} R &= Y +0.000092303716148 D_B -0.525912630661865 D_R\\ G &= Y -0.129132898890509 D_B +0.267899328207599 D_R\\ B &= Y +0.664679059978955 D_B -0.000079202543533 D_R\\ \begin{bmatrix} R \\ G \\ B \end{bmatrix} &= \begin{bmatrix} 1 & 0.000092303716148 & -0.525912630661865 \\ 1 & -0.129132898890509 & 0.267899328207599 \\ 1 & 0.664679059978955 & -0.000079202543533 \end{bmatrix} \begin{bmatrix} Y \\ D_B \\ D_R \end{bmatrix}\end{align} You may note that the Y component of YD_BD_R is the same as the Y component of YUV. D_B and D_R are related to the U and V components of the YUV colour space as follows: :\begin{align} D_B &= + 3.059 U\\ D_R &= - 2.169 V\end{align} == See also ==
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