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Yoko Taro

Yoko Taro is a Japanese video game director and scenario writer. Starting his career at the now defunct game developer Cavia, his best-known work is on the action role-playing video game series Drakengard, and its spin-offs, Nier and Nier: Automata. Yoko was born in Nagoya, Aichi, and studied at the Kobe Design University in the 1990s. While he did not initially intend to pursue a career in video games, after working at Namco and Sony, he joined Cavia and became the director and scenario writer for the first Drakengard game. He has since worked extensively on every game in the series, and on mobile titles after becoming a freelancer following Cavia's absorption into AQ Interactive. Furthermore, Yoko Taro has been assigned as the writer of the upcoming Neon Genesis Evangelion series teased in 2026.

Early life and education
Yoko Taro was born in Nagoya, Aichi, on June 6, 1970. Taro's parents were often absent from home due to their jobs, so he was mostly raised by his grandmother, who left a strong impression on him. During his youth, he heard about an incident that would influence his later work as a scenario writer: while an acquaintance was in a shopping street with a group of friends, one of them who was walking along a high building roof slipped and died from the fall. The scene as Yoko heard it was initially "horrifying", but included a humorous element as well. He is married to Yukiko Yoko, an illustrator who worked on Taiko no Tatsujin series and also did work on Drakengard 3. ==Career==
Career
Initially not intending to pursue a career in video games, his first job a month after graduating was as a 3D CGI designer for Namco. In 1999, he joined Sugar & Rockets Inc., a now-defunct in-house developer owned by Sony Computer Entertainment. In 2001, a year after Sugar & Rockets' consolidation by Sony, Yoko got a job at Cavia. He also helped create the scenario and characters, as well as co-writing the script with Sawako Natori. During its production, Yoko was unhappy with the amount of changes asked for by the game's advisory board. It got to the point where he decided he would not work on another Drakengard. He was later involved in the production of Drakengard 2, being credited as a video editor while also remaining as one of the game's creative staff. After Drakengard 2 was completed, Yoko started work on a third entry in the series. As the game developed, the initial concept was developed to the point where the game was rebranded as Nier, a spin-off from the series. Despite this, Yoko continued to consider it the third entry in the series. After Nier was released and Cavia was absorbed into AQ Interactive, Yoko left the company and pursued an independent career. During this period, he took an unknown role in the development of Square Enix's social game Monster × Dragon. The majority of his freelancer work involved social mobile games. Many years later, Yoko teamed back up with multiple staff from the production of Drakengard and Nier to create a true second sequel to Drakengard, determining through questionnaires that the main appeal to the fanbase was the dark stories. After that, he began writing a short-term special column for Famitsu titled "Taro Yoko's Circle of No Good Thinking". In 2015, Yoko announced that he had started his own company called Bukkoro, staffed by Yoko, his wife Yukiko, and Hana Kikuchi, novelist and scenario writer for Nier and Drakengard 3. Yoko has stated his intense dislike of interviews. His reason, according to his Famitsu column, was that he feels video game developers are not entertainers or commentators on their work and that he thinks the subjects they talk about in interviews would be overly boring to those reading or listening. When he does give interviews, he prefers to wear a mask to avoid being photographed, and in a video interview concerning Drakengard 3, he used a glove puppet. He is keen in experimenting with the video game format, feeling that many conventions of the video game market inhibit developers' creative freedom. Yoko also considers food an important tool in creating a game, stating that he thinks that types of food from across the world can help him get a feel for the people the game is being aimed at. Yoko was influenced in his style for the Drakengard series by many games of the day: a commonality he noted was that the player got gradings for their performance after killing dozens or hundreds of enemy units in a "gloating" manner. Later, for Nier and Drakengard 3, Yoko explored the idea of a terrible event where both sides believed they were doing the right thing. For Nier, he took direct inspiration from the September 11 attacks and the war on terror. Another direct influence on Nier was of the gameplay of the God of War series, which both he and the game's producer Yosuke Saito admired. He has stated his dislike for the "plain and forgettable" type of female video game character: he demonstrated his dislike for this and the stereotypical role-playing video game romance in Furiae, an important character in Drakengard. In general, Yoko does not consider his writing to be as dark as others see it, while admitting that he deliberately incorporates dark elements. A notable influence on the gameplay of his titles was the classic shoot 'em up Ikaruga; it directly inspired the dragon flight sequences of Drakengard and bullet hell sections in Nier; and informed Yoko on the synchronization of gameplay with the music. A biography of him drawn Keiji Yoshida and based on Yoko Taro's own words was released in the Game Creators of Biography web manga series, under the title "ヨコオタロウ編" ("Yokoo Tarō-hen"). It was published by Cygames on its Cycomi platform, starting from February 21, 2021.{{Cite tweet|number=1361661630950477824|user=cycomi == Works ==
Works
Video games Books and manga Television Stage plays Music videos == Further reading ==
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