The World Is Not Enough received generally positive reviews from critics, who frequently compared it to
Rare's critically acclaimed Nintendo 64 games
GoldenEye 007 and
Perfect Dark. It was also considered superior to its PlayStation counterpart because of its level design and inclusion of a multiplayer mode. Matt Casamassina of
IGN felt that Eurocom did "an amazing job recreating the cinema experience for the Nintendo 64 owner, perhaps more so than any other movie-to-game license to date." In a less positive review, Shane Satterfield of
GameSpot stated that
The World Is Not Enough "belongs in the upper echelon of Nintendo 64 software", but it lacks the gameplay delicacy of
GoldenEye 007 to reach classic status.
Edge concluded that, while the game lacks innovative elements, it "still offers plenty of enjoyment for those who have exhausted Rare's masterpieces."
Next Generation agreed, stating that
The World Is Not Enough is far from a bad game. Its graphics were widely praised for long draw distances and smooth frame rates. Critics also noted the game's believable environments, texture quality, animations, and highly detailed explosions and particle effects. The soundtrack and sound effects received similar praise.
GameRevolution said that the background themes "make for excellent espionage", while
Nintendo Power observed that the spoken dialogue "adds a cinematic touch" that
GoldenEye 007 does not feature.
GamePro stated similar pros, but criticised the plot for being confusing and "too complex for its own good."
IGN praised the single-player missions for their variety and great enemy placement, noting that each scenario is different in both design and gameplay mechanics. The reviewer especially highlighted the last mission due to its underwater sections, as it requires players to find hidden air pockets so that Bond can breathe and stay alive. In contrast, Mark Green of
N64 Magazine remarked that the missions were fairly scripted, limiting the player's options and experimentation. Similarly,
Edge said that the game's "on the fly" mission objectives give the game a fair amount of rigidity. The reviewer explained that, while
GoldenEye 007 or
Perfect Dark set their mission objectives at the beginning of each level, thus giving players a chance to tackle the mission as they wish,
The World Is Not Enough "cannonballs" the player "from one objective to the next with little room for invention of improvisation." Nevertheless, he highlighted the Night Watch level for being "fantastically stealth-centric". The game's weak and inconsistent enemy artificial intelligence was a common subject of criticism.
GameSpot described the behaviour of enemies as "They see, they run, they shoot - and that's about it", while
N64 Magazine noted that they regularly fail to spot the player even when standing next to them. The gadgetry was seen as a useful gameplay feature, with
AllGame noting that players need to figure out the proper way to use each gadget. Although GameZone highlighted the multiplayer mode for its
replay value and teamplay options, critics agreed that the game felt short in comparison to
Perfect Dark. The artificial intelligence of multiplayer bots was also a frequent criticism. According to
GameSpot, "they generally amount to nothing more than fragging". The website would later nominate
The World Is Not Enough for its annual Most Disappointing Game award, calling it "far from the
GoldenEye 007/
Perfect Dark killer that it was made out to be." As of December 2007,
The World Is Not Enough has sold more than one million copies in the United States. ==Notes==