MarketRare (company)
Company Profile

Rare (company)

Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross, Leicestershire. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the Battletoads, Donkey Kong, and Banjo-Kazooie series, as well as games like GoldenEye 007 (1997), Perfect Dark (2000), Conker's Bad Fur Day (2001), Viva Piñata (2006), and Sea of Thieves (2018).

History
Founding (1985–1993) Rare evolved from the company Ultimate Play the Game, which was founded in Ashby-de-la-Zouch, Leicestershire by former arcade game developers Tim and Chris Stamper. After multiple critically and commercially successful releases including Jetpac, Atic Atac, Sabre Wulf, and Knight Lore, Ultimate Play The Game was one of the biggest UK-based video game development companies. The ZX Spectrum home computer, the platform the company usually developed games for, was only popular in the UK, and they believed that working on that platform would not be beneficial to the company's growth as they considered it a "dead end". Meanwhile, the company inspected an imported console from Japan, Nintendo's Famicom, and believed that it would be an ideal future platform of choice for the company as it was more sophisticated than the Spectrum, it had a worldwide market, and its cartridges had no load times. As a result, Rare was established in 1985. Its main goal was to reverse-engineer the console and investigate the codes for Famicom's games to learn more about the console's programming. The Famicom was eventually released in North America and Europe under the name Nintendo Entertainment System (NES). The company then worked with various gaming publishers that included Tradewest, Acclaim Entertainment, Electronic Arts, Sega, Mindscape, and Gametek Rare also developed Battletoads, a beat'em up inspired by the Teenage Mutant Ninja Turtles franchise. Several Battletoads games were also ported to some Sega's systems like the Mega Drive/Genesis. Rare eventually acquired Zippo Games and renamed them to Rare Manchester. The huge library of games made large profits, but none became a critical success for the company while less creativity and innovation were shown in them. As the SNES at that time could not render all of the SGI graphics at once, Rare used the SGI graphics to produce 3D models and graphics, before pre-rendering these graphics onto the cartridge of the SNES system, During this period, Rare started selling their games under the trademark name "Rareware". The company was considered one of Nintendo's key developers and had enough recognition that Nintendo offered Rare the Nintendo catalogue of characters to create a 3D CGI game. Rare staff also visited Twycross Zoo, observing and videotaping real gorillas. The game was a critical success, with critics praising the game's highly advanced visuals and artstyle. Killer Instinct Gold, the console version of Killer Instinct 2, suffered from a graphical downgrade due to the compression technology used to fit the arcade version onto the smaller Nintendo 64 cartridge. At that time, Rare was split into several teams, working on different projects. A large-scaled platformer was set to be released afterwards but was delayed. As a result, Rare changed their schedule and released their smaller projects first. The first project was GoldenEye 007, a game based on the James Bond film GoldenEye. The project was led by Martin Hollis and development was conducted by an inexperienced team. Inspired by Sega's Virtua Cop, Goldeneye 007 had originally been an on-rails shooter before the team decided to expand the gameplay and turn it into a free-roaming first-person shooter. New elements, such as stealth, headshot mechanics and reloading, were introduced. A split-screen multiplayer was added to the game by the end of its development. GoldenEye 007 was the first console first-person shooter developed by Rare and it was released two years after the release of the film. The game received critical praise and received numerous awards. Goldeneye 007 remained one of the best-selling games for two years, and sold more than eight million units worldwide. The protagonist was then replaced by a bear known as Banjo, and Rare expanded the role of Kazooie the bird. The two characters were inspired by characters from Disney films and Rare hoped that they could appeal to a younger audience. Banjo-Kazooie was released in June 1998 to critical acclaim. A sequel, Banjo-Tooie, was released in 2000. Upon the completion of Banjo-Kazooies development, Hollis immediately began another project. Originally set to be a tie-in for Tomorrow Never Dies, Rare was significantly outbid by another publisher, forcing Rare to develop a new concept with new characters. With a major emphasis on lighting, the game was named Perfect Dark. Hollis left Rare for Nintendo 14 months after the start of Perfect Darks development. Around the same time, numerous employees left the company and formed new studios. With major project leads departing, a new team took over its development and diminished the role of lighting in the game, making it a more straightforward first-person shooter. The game's troubled development did not affect the progress of Rare's other teams. When Perfect Dark was still in development, Rare released two other games, Jet Force Gemini and Donkey Kong 64. In 1999, Nintendo signed an agreement with Disney, and assigned Rare to develop several racing and adventure games featuring Mickey Mouse. The project later became ''Mickey's Speedway USA and Mickey's Racing Adventure''. Conker the Squirrel also had his own game, originally named ''Conker's Quest. It was later renamed Twelve Tales: Conker 64; however, the new game was criticized for being too family-friendly and its similar gameplay to Banjo-Kazooie. As a result, the team renamed the game Conker's Bad Fur Day and it was re-revealed in 2000. Conker's Bad Fur Day, unlike Banjo-Kazooie, was intended for a mature audience, and features violence, profanity and scatological humour. However, Nintendo Senior Managing Director Shigeru Miyamoto suggested the team redesign the game as part of the Star Fox'' series for Nintendo's new console, the GameCube. Unlike previous Star Fox games, Star Fox Adventures focuses on ground-based, open world exploration. The game received positive reviews upon its launch in 2002. and Nintendo did not provide Rare with more capital nor did they purchase the company's remaining stake. The Stampers were surprised that Nintendo did not directly acquire the studio. Rare looked for potential buyers. In early 2000, workers from Activision and Microsoft began visiting Rare with purchase offers. According to Microsoft's Ed Fries, Nintendo, Activision, and Microsoft then became embroiled in a bidding war for ownership of Rare. Rare expressed interest in Activision's offer, but Microsoft offered more money. On 24 September 2002, Microsoft purchased Rare for $375 million (~$ in ). Rare became a first-party developer for Microsoft's Xbox. Character trademarks from games developed by Rare for Nintendo consoles, such as Conker of ''Conker's Bad Fur Day and Banjo of the Banjo-Kazooie series, were retained by Rare; intellectual property created by Nintendo, such as Donkey Kong and Star Fox, were retained by Nintendo. This left Donkey Kong Racing'', due for release for the GameCube, unreleased. 30 employees left Rare during the transition. In August 2003, Rare and Microsoft entered an agreement with THQ for THQ to publish Rare's games for the Game Boy Advance, including Sabre Wulf, a game based on an Ultimate character; ''Banjo-Kazooie: Grunty's Revenge, initially intended as a Game Boy Color game, and It's Mr. Pants!, a puzzle game originally developed as Donkey Kong: Coconut Crackers. January 2005 saw the completion of this deal with the release of Banjo-Pilot, known as Diddy Kong Pilot'' before the Microsoft acquisition. In 2003, Rare released their first Microsoft game, Grabbed by the Ghoulies, a humorous action-adventure game set in a haunted mansion full of supernatural creatures. Originally intended as a free-roaming game, it was significantly streamlined in design and concept to attract a larger, more casual audience. The game received mixed reviews from critics, and was considered Rare's worst and least-popular game. At E3 2004, Microsoft's Ken Lobb said that Rare had obtained Nintendo DS development kits and was working on two games for the Nintendo DS. Shortly afterwards, Microsoft issued a statement that the company and its studios had no plans for Nintendo DS development. However, in July 2005, Rare posted job openings for Nintendo DS development on its website and said that it was creating "key" DS games. Only two were ever released, with the first one being Diddy Kong Racing DS, a remake of the Nintendo 64 title Diddy Kong Racing which was released in February 2007, and the second being Viva Piñata: Pocket Paradise, a life simulation game, released in September 2008. Rare released Conker: Live & Reloaded, a remake of ''Conker's Bad Fur Day, in 2005 with updated graphics and a reworked multiplayer option. The game received generally favourable reviews but, similar to Bad Fur Day, was a commercial failure. Kameo'' was also intended for the GameCube. A new intellectual property, in it the player character shape-shifts to solve puzzles. Although both received generally positive reviews from critics and sold more than a million copies, On 2 January 2007, Rare founders Chris and Tim Stamper left the company to "pursue other opportunities". Former lead designer Gregg Mayles became Rare's creative director and Mark Betteridge the company's studio director. That year saw the release of Jetpac Refuelled, a remake of Jetpac for Xbox Live Arcade. Nuts & Bolts received significant criticism from players due to its focus on vehicle construction rather than traditional platforming. Though generally receiving positive reviews, the company's games for Microsoft sold poorly and Microsoft decided to restructure the studio at the end of the decade. In March 2010, Rare opened a new facility at Fazeley Studios in Digbeth, Birmingham. Later that year, Microsoft confirmed that Scott Henson, a developer who had worked on the hardware and software designs of the Xbox 360 console and Kinect for Xbox 360, replaced Mark Betteridge as studio manager and announced a focus on Xbox Live avatars. Rare also shifted their focus to Kinect. According to Henson, "Kinect will be the main focus for Rare going forwards as it's a very rich canvas. This is just the beginning of an experience that will touch millions of people". Rare's first Kinect project, Kinect Sports, was released in November 2010. Originally titled Sports Star, a more-complex sports simulation game, the game was streamlined into what Microsoft executive Don Mattrick hoped would be the Kinect equivalent of Wii Sports. According to a former Rare employee, the team was worried about the game during its development because of Kinect's limitations. but it was a commercial success, selling three million units by May 2011. Rare and BigPark, another Microsoft studio, collaborated on the development of a sequel, Kinect Sports: Season Two. Simon Woodroffe, who had worked at several studios (including Adventure Soft, Midway Games, Ubisoft, and Sega), became the studio's creative director in April 2012. A Rare property, Killer Instinct, was revived in 2013. The company had a supporting role in its development, assisting lead developer Double Helix Games. Another Rare mascot, Conker, was also featured in another Microsoft game, Project Spark as episodic downloadable content. Known as ''Conker's Big Reunion'', it was cancelled in 2015. Rare released Kinect Sports Rivals in 2014. The game was worked on by 150 staff members and a new game engine was developed for it. On 10 February 2015, a group of former Rare employees announced the formation of a new studio, Playtonic Games, and planned a "spiritual successor" to the Banjo-Kazooie franchise titled Yooka-Laylee, which was released on 11 April 2017 with mixed reviews. According to Rare composer Robin Beanland, the year 2015 would be significant for the company. At E3 2015, a new compilation game, Rare Replay celebrating the studio's 30th anniversary, was introduced; it was released in August. The compilation's thirty titles only included games to which Rare owned the intellectual property. Rare Replay became the most pre-ordered game shown at E3 that year and received critical acclaim upon launch. A new game, Sea of Thieves, a multiplayer adventure game marketed as "The Best Game That Rare Has Ever Made", was introduced at E3 that year. It was delayed at the following year's conference and was released on 20 March 2018. The game received mixed reviews, but was a commercial success; in January 2020, Microsoft declared it the most successful IP it released in the eighth generation, with more than 10 million players. The game was also released on the PlayStation 5, marking it as Rare's first product on a PlayStation console. Since 2018, Rare has been working with Dlala Studios on a Battletoads revival for the Xbox One and Windows, which was eventually released in 2020. Rare would also reconnect with Nintendo in 2019 through the addition of Banjo & Kazooie as playable characters in the crossover fighting game Super Smash Bros. Ultimate for the Nintendo Switch as well as re-releases of their games on Nintendo Switch Online. At the X019 event in November 2019, Rare announced it was developing Everwild, an action-adventure game for Windows and Xbox Series X/S. As of January 2020, Rare had more than 200 employees, after growing at a consistent pace for five years. On October 14, 2024, Microsoft announced that Duncan will be promoted to head of Xbox Game Studios in November to succeed the outgoing Alan Hartman, with Joe Neate and Jim Horth to succeed him as studio heads. In July 2025, Microsoft cancelled Everwild amidst significant layoffs in Microsoft divisions; the game's director Gregg Mayles, a longtime Rare employee, later left the company in October. ==Culture==
Culture
According to Mark Betteridge, one of Rare's main goals is to create games people will find enjoyable rather than just to earn profit. Historically the company has developed only for video game consoles, never for personal computers, with the Stamper brothers citing a preference for working on a stable standard format which is specifically designed for playing games. Former Xbox executive Peter Moore voiced his disappointment with Rare's works after the acquisition. He noted that Rare employees were attempting to "recreate the glory years", but their skills had become outdated and were no longer "applicable in today's market". Duncan insisted that there were still a lot of talented people working at Rare, and they will have a "bright future". Unlike other software developers, Rare acquired a reputation for secrecy; the approach to their office buildings, in Manor Park near Twycross, was monitored by cameras. The company was internally divided into different barns where employees worked exclusively on their group's game. Rare-Extreme in 2004 and again in 2009, as well as by the website Eurogamer in 2006. In 2010, Rare declined an offer by fansite MundoRare to film a documentary about their studios at MundoRare's expense. The film, to celebrate Rare's 25th anniversary, would have been distributed on the internet and Xbox Live. Rare refused permission to shoot the film, saying that it was not "on message". MundoRare was shut down, and stated that the site could not support the company's new corporate direction. Rare's secrecy was criticised by Hardcore Gamers Alex Carlson, as they thought that it made them "disconnected", and prompted them to develop games that "their fans don't want". In 2025, to celebrate Rare's 40th anniversary, 8BitDo released a limited edition controller for Xbox Series X and Series S featuring the Rare logo and Sea of Thieves branding. Sea of Thieves also saw the release of a new hat cosmetic in-game. ==Related companies==
Related companies
Beginning in 1997, a number of Rare employees left to establish separate companies. The first of these was Eighth Wonder, underwritten by Sony Computer Entertainment Europe. The studio did not produce any games before it closed. After Martin Hollis left Rare, he joined Nintendo before founding his own company Zoonami, which developed Zendoku, Go! Puzzle and Bonsai Barber. Several Perfect Dark team members, including David Doak and Steve Ellis, founded Free Radical Design and created the TimeSplitters series. The studio would be acquired by Crytek and renamed Crytek UK before its 2014 closure, with most of its staff moving to Deep Silver Dambuster Studios. Deep Silver briefly reestablished Free Radical Design from 2021 to 2023, with original founding members Ellis and Doak heading up the revived studio. Other former Free Radical and Rare staff formed Crash Labs, a studio specialising in developing iOS games. Two former Rare employees, Alex Zoro and Jonny Ambrose, were among the six co-founders of FreeStyleGames (later Ubisoft Leamington) in 2002, which became known for the Guitar Hero series. After leaving FreeStyleGames, Zoro founded Pixel Toys, while Ambrose left game development to focus on automobile sculptures, starting Ambrose Auto Art. ''Conker's Bad Fur Day director Chris Seavor founded Gory Detail with Rare employee Shawn Pile. Gory Detail released Parashoot Stan for mobile devices, as well as The Unlikely Legend of Rusty Pup'' on Steam. Starfire Studios was founded by four former Rare employees and released Fusion Genesis, an Xbox Live Arcade game published by Microsoft Game Studios. Another group of former Rare employees formed a mobile-game studio, Flippin Pixels. Former Rare employee Lee Schuneman headed Lift London, a Microsoft studio. Phil Tossell and Jennifer Schneidereit founded Nyamyam and released Tengami. Playtonic Games was founded by several former Rare employees in 2014. They are best known for the Yooka-Laylee series, with the first game being a spiritual successor to Banjo-Kazooie. Rare founders Chris and Tim Stamper joined FortuneFish, a mobile game company founded by Tim's son, Joe Stamper. Chameleon Games was created in 2019 by several ex-Rare developers, including Omar Sawi, Kevin Bayliss, and Richard Vaucher. The studio made Tamarin, a 3D action platformer, for PlayStation 4, Windows, Xbox One, and Xbox Series X/S. It is considered a spiritual successor to Jet Force Gemini with the game's music being composed by David Wise. ==Games==
Games
Rare has developed a number of video games since its founding, with sales nearing 90 million copies by 2002. Urchin, a Fable-style game which began development after the completion of Live & Reloaded; Ordinary Joe; Savannah, a Kinect-based game; Kinect equivalents of Wii Fit and Professor Layton: a sequel to Kameo; and Everwild, an action adventure game with God game elements. ==Awards==
Awards
Rare received numerous awards, including BAFTA award for "Best UK Developer" for its work on GoldenEye 007. In 1997, Electronic Gaming Monthly named Rare "Most Promising Game Company", citing their high rate of success in putting out killer apps for the Nintendo 64. Rare was awarded the BAFTA Interactive Entertainment Moving Images Award in 2000 for developing Perfect Dark. Tim and Chris Stamper were named as Development Legends in the 2015 Develop Industry Excellence Awards. Rare was included as Gamasutra's Top 30 Developers of All Time, and was ranked as the 36th best video game maker by IGN. The Herbert Art Gallery and Museum curated a retrospective of the company's work in 2018. ==References==
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