Dynamic range is the difference between the largest and smallest signal a system can record or reproduce. Without dither, the dynamic range correlates to the quantization noise floor. For example, 16-bit integer resolution allows for a dynamic range of about 96 dB. With the proper application of dither, digital systems can reproduce signals with levels lower than their resolution would normally allow, extending the effective dynamic range beyond the limit imposed by the resolution. The use of techniques such as
oversampling and noise shaping can further extend the dynamic range of sampled audio by moving quantization error out of the frequency band of interest. If the signal's maximum level is lower than that allowed by the bit depth, the recording has
headroom. Using higher bit depths during
studio recording can make headroom available while maintaining the same dynamic range. This reduces the risk of
clipping without increasing quantization errors at low volumes.
Oversampling Oversampling is an alternative method to increase the dynamic range of PCM audio without changing the number of bits per sample. In oversampling, audio samples are acquired at a multiple of the desired sample rate. Because quantization error is assumed to be uniformly distributed with frequency, much of the quantization error is shifted to ultrasonic frequencies and can be removed by the
digital-to-analog converter during playback. For an increase equivalent to
n additional bits of resolution, a signal must be oversampled by : \mathrm{number\ of\ samples} = (2^n)^2 = 2^{2n}. For example, a 14-bit ADC can produce 16-bit 48 kHz audio if operated at 16× oversampling, or 768 kHz. Oversampled PCM, therefore, exchanges fewer bits per sample for more samples to obtain the same resolution. Dynamic range can also be enhanced with oversampling at signal reconstruction, absent oversampling at the source. Consider 16× oversampling at reconstruction. Each sample at reconstruction would be unique in that for each of the original sample points, sixteen are inserted, all having been calculated by a digital
reconstruction filter. The mechanism of increased effective bit depth is as previously discussed, that is, quantization noise power has not been reduced, but the noise spectrum has been spread over 16× the audio bandwidth. Historical note—The compact disc standard was developed by a collaboration between Sony and Philips. The first Sony consumer unit featured a 16-bit DAC; the first Philips units had dual 14-bit DACs. This confused the marketplace and even in professional circles, because 14-bit PCM allows for 84 dB SNR, 12 dB less than 16-bit PCM. Philips had implemented 4× oversampling with first order
noise shaping which theoretically realized the full 96 dB dynamic range of the CD format. In practice the Philips CD100 was rated at 90 dB SNR in the audio band of 20 Hz–20 kHz, the same as Sony's CDP-101.
Noise shaping Oversampling a signal results in equal quantization noise per unit of bandwidth at all frequencies and a dynamic range that improves with only the square root of the oversampling ratio. Noise shaping is a technique that adds additional noise at higher frequencies, which cancels out some error at lower frequencies, resulting in a larger increase in dynamic range when oversampling. For
nth-order noise shaping, the dynamic range of an oversampled signal is improved by an additional 6
n dB relative to oversampling without noise shaping. For example, for a 20 kHz analog audio sampled at 4× oversampling with second-order noise shaping, the dynamic range is increased by 30 dB. Therefore, a 16-bit signal sampled at 176 kHz would have a bit depth equal to a 21-bit signal sampled at 44.1 kHz without noise shaping. Noise shaping is commonly implemented with
delta-sigma modulation. Using delta-sigma modulation,
Direct Stream Digital achieves a theoretical 120 dB SNR at audio frequencies using 1-bit audio with 64× oversampling. == Applications ==