The general gameplay of
5D Chess with Multiverse Time Travel starts off similarly to a standard game of
chess. As the game progresses, the game becomes increasingly complex through a series of alternate timelines that the player can take advantage of. The game can be played online against other players or offline against an AI or another player sitting at the same computer. The moves of the pieces are as follows: • The
rook may move any distance along exactly one axis. • The
bishop may move any distance along exactly two axes equally. • The
queen may move any distance along any number of axes equally. When moving, the rook, bishop, and queen must move through a continuous series of unobstructed squares. • The
king may move one space along any number of axes.
Castling is permitted but not generalized across turns and timelines, nor is the prohibition of castling out of or through check. • The
knight may move in a pattern of two spaces along one axis and then one space along another axis. It is
not required to move through unobstructed squares when moving; it may "jump" past obstacles in the way, including missing boards. • The
pawn may move one space forward along one axis to a vacant square. Forward movement is considered to be in the upward direction, along the y-axis or the timeline axis. On the pawn's first move, it may move two spaces forward through two vacant squares along one axis. The pawn may capture onto an opponent's piece forward along either of the following sets of axes: the x- and y-axes, or the turn and timeline axes. When a pawn reaches its last rank, it is
promoted to a queen; it cannot be promoted to any other piece. The
en passant capture is permitted but not generalized across turns and timelines. A player may make a move only on a board where it is their turn. A move is considered to be made on a board if the piece making the move begins and/or ends its move on that board. If a player makes a move on a board, then the resulting position is created as a new board, one half-turn to the right; the original board itself remains unchanged. The new board is on the opponent's turn. A board is outlined in the color of the player whose turn it is on that board. A
timeline consists of a series of boards in the same horizontal row. If a board is the latest board on its timeline, then the board is considered to be
playable, indicated by a thick outline; otherwise, it is considered to be
unplayable, indicated by a thin outline. A player may make a move only using a piece that stands on a playable board. If a piece's move occurs on a playable board, then the resulting new board is created on the same timeline. A piece may travel through time using its movement abilities. If a player makes a move such that a piece travels to an unplayable board, then a new timeline is created in the direction of the player, downward from that player's perspective, in the vacant row closest to the originating timeline; the resulting new board is placed on the new timeline. A piece may move between timelines. When a piece travels between boards, only boards outlined in the player's color are considered; boards outlined in the opponent's color are ignored. A timeline can be considered
active or
inactive. The original timeline is active. The th timeline created by a certain player is active if the opponent has created at least timelines. (In other words, given the order in which a timeline was created by a certain player, that timeline is active if the number of timelines created by the opponent is at least one less than that order.) All other timelines are inactive. Because of this, the maximum number of active timelines a player can have branched is one more than the number of timelines that the opponent has branched. An active timeline is shown with a purple arrow, whereas an inactive timeline is shown with an arrow in the color of the player who created it. An
active board is a playable board on an active timeline. The
present line is a large vertical bar that always aligns itself with the active board which is the furthest left along the turn axis. The present line also touches every board in the same column as that board. Every board touched by the present line is considered to be in the present. On a player's turn, they must make moves until the present line shifts to being on their opponent's turn. The player may also optionally make moves on any playable board where it is their turn. The player may undo any moves made during their turn prior to the end of that turn. The player's moves are finalized and the turn is complete when the player submits their moves. A player is in
check in a situation where it is the player's turn and, if the player were to pass their move on all active boards in the present, then the opponent would be able to capture one of the player's kings. A player cannot take their turn in a way that would allow one of their kings to be captured. If the player whose turn it is has no way to legally complete their turn, then the game ends in one of two ways: • If the player is in check, then they are in
checkmate, and they lose. • Otherwise, the game ends in a
stalemate, resulting in a draw.
Variants 5D Chess has many variant modes. These can alter factors such as the starting position, the board size (square boards with side length 1 and 3–8 are possible), the number of starting timelines, and so on. The game also has several
fairy pieces, which move as follows: • The unicorn may move any distance along exactly three axes equally. • The dragon may move any distance along exactly four axes equally. • The princess may move any distance along up to two axes equally. When moving, the unicorn, dragon, and princess must move through a continuous series of unobstructed squares. • The brawn has the movement and promotion abilities of the pawn. In addition, the brawn may capture one space along exactly two axes if it moves forward along at least one axis and does not move backward along any axis. • The royal queen may move like a queen, and it is subject to check and checkmate. • The
common king may move one space along any number of axes, akin to a king with no royal powers. The game features a
puzzle mode. Turn Zero is a variant starting with a configuration in which there is an additional board for Black a half-turn earlier in the main timeline. The variant is often used in tournament play for balancing purposes. ==Release==