Background and fundraising In the years following
Microsoft's acquisition of
Access Software, series creators Chris Jones and Aaron Conners made numerous attempts to revive the
Tex Murphy series, but were unable to get approval from Microsoft's management. In 2008, they regained the rights to the series and characters, which would employ several key figures from Access Software. Big Finish Games first announced the game as "''Secret Project 'Fedora'
" on their website in May 2009, without any details. Previously, Big Finish had considered making a casual game featuring the Tex Murphy character, but after exploring the market, they grew doubtful that such a product would please either casual fans or existing fans of Tex'' games. Following the success of
Double Fine Adventure and other high-profile titles on
Kickstarter, Big Finish decided to
crowd source the additional funds needed to turn
Project Fedora into a full-length 3D adventure game in the vein of the previous titles. They launched a Kickstarter campaign, and set the date for May 15. This iteration of
Project Fedora was pitched to have live-action video cut-scenes, fully 3D environments, and multiple story paths. The fundraising goal was set at $450,000, to be supplemented by $300,000 supplied by Big Finish, for a proposed budget of $750,000 (minus fees and fulfillment costs). Within six days, it had surpassed half the funding needed. On June 7, eight days ahead of the deadline, it reached its minimal funding level of $450,000. As of the project's close on June 16, it had raised $598,104 on Kickstarter, and $14,385 in
PayPal donations, for a total of $612,489, 36% over its goal, and continued to allow pledges and upgrades on their own site via PayPal, eventually raising $657,196 by the close of the fundraising campaign on July 31, 2013. Several additions to the game were announced for the extra funding, including expansions to the game's main hub, Chandler Avenue, an orchestral music score, and a playable golf simulator accessible in-game.
Production and filming "
Project Fedora" entered full production on June 18, 2012. The game was developed using the
Unity engine, and the first footage of in-game environments was shown to backers. Principal photography commenced in February 2013, and took place in a newly furnished studio in Big Finish's office in
Salt Lake City. Characters were shot entirely against a
green screen and then composited into the game scenes. Principal photography concluded on February 22, with additional material filmed in late April. In some cases, backers visiting the offices were used as crew on set. The game's cast included
June Lockhart,
Steve Valentine,
Todd Bridges, and
Larry Thomas. The shoot ultimately consisted of more than 140 hours of raw footage and 2600 shots. On July 10, the birthday of
Nikola Tesla, the official title was revealed as
Tesla Effect: A Tex Murphy Adventure, and a teaser trailer was unveiled.
Atlus became the publisher, supporting Big Finish with distribution, marketing, and quality assurance. The game was released for Microsoft Windows and OS X through
GOG.com and
Steam in May 2014. Chris Jones explained that the scope of the game had expanded far beyond what was initially planned, describing it as "two full-length
Tex Murphy adventure games in one". He also revealed that the game runs at
2K resolution, a possible first for game
FMV. ==Reception==