An adventure is a playable scenario in a
tabletop role-playing game which a
gamemaster leads the players and their characters through. Various types of designs exist, including linear adventures, where players need to progress through each predetermined scene in turn; and non-linear adventures, where each situation can lead in multiple directions. The former is more restrictive, but is easier to manage, whereas the latter is more open-ended but more demanding for the gamemaster. A series of adventures played in succession are collectively called a
campaign. Adventures meant to be played alone, without a game group, are called solo adventures. Adventures can be created by gamemasters, but are also released by game publishers in the form of modular, supplementary books for role-playing games, sometimes combined with additional game mechanics or background information on the game's setting. Pre-written adventure modules have the advantage of being easier to run for new gamemasters, especially linear ones. ==History==