2006 Following the departure of David Wesely to service in the Army Reserves in October 1970, Arneson and his fellow players in the
Twin Cities began to imagine alternate settings for "Braunstein" games. Arneson developed a Braunstein in which his players played fantasy versions of themselves in the medieval Barony of Blackmoor, a land inhabited in part by fantastic monsters. As the game quickly grew and characters developed, Arneson devised scenarios where they would quest for magic and gold, escort caravans, lead armies for or against the forces of evil, and delve into the dungeons beneath Castle Blackmoor (which was represented by a Kibri kit model of
Branzoll Castle). To explain his inspiration for the game, Arneson said: The
gameplay would be recognizable to modern
D&D players, featuring the use of
hit points,
armor class, character development, and
dungeon crawls. This setting was fleshed out over time and continues to be played to the present day. Many of the fantasy medieval foundations of
D&D, as well as the concept of adventuring in "dungeons" originated with
Blackmoor, which also incorporated time travel and science fiction elements. These are visible much later in the
DA module series published by TSR (particularly
City of the Gods), but were also present from the early to mid-1970s in the original campaign and parallel and intertwined games run by
John Snider, whose ruleset developed from these adventures and was intended for publication by TSR from 1974 as the first science fiction RPG. Arneson described
Blackmoor as "roleplaying in a non-traditional medieval setting. I have such things as steam power, gunpowder, and submarines in limited numbers. There was even a tank running around for a while. The emphasis is on the story and the roleplaying." were first brought to print briefly in issue #13 of the
Domesday Book, the newsletter of the
Castle & Crusade Society in July 1972, and later in much-expanded form as
The First Fantasy Campaign, published by
Judges Guild in 1977. In February 1973, Dave Arneson and
Dave Megarry traveled to Lake Geneva to meet with Gary Gygax, to provide a demonstration of
Blackmoor and
Dungeon! While meeting at Gygax's house, Dave Arneson ran the Lake Geneva gamers through their first session of
Blackmoor.
Rob Kuntz describes Dave Arneson as the referee, and the Lake Geneva players as being Gary Gygax, Ernie Gygax,
Terry Kuntz, and himself. Kuntz describes Dave Megarry as the de facto leader of the group, as he understood the
Blackmoor game and campaign world. In
Wargaming magazine, Rob Kuntz wrote a short summary of their first
Blackmoor session: ==
Dungeons & Dragons==