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Dave Arneson

David Lance Arneson was an American game designer best known for co-developing the first published role-playing game (RPG), Dungeons & Dragons, with Gary Gygax, in the early 1970s. Arneson's fundamental early role-playing game (RPG) genre work pioneered now-archetypical devices, such as: cooperative play to develop a storyline instead of individual competitive play to "win"; and adventuring in dungeon, town, and wilderness settings as presented by a neutral judge who doubles as the voice and consciousness of all characters aside from the player characters.

Experience with miniature wargaming
Arneson's role-playing game design work grew from his interest in wargames. His parents bought him the board wargame Gettysburg by Avalon Hill. After Arneson taught his friends how to play, the group began to design their own games, and tried out new ways to play existing games. Arneson was especially fond of naval wargames. Exposure to role-playing influenced his later game designs. In college history classes he role-played historical events and preferred to deviate from recorded history in a manner similar to "what if" scenarios recreated in wargames. In the late 1960s Arneson was a participant in Wesely's wargame scenarios and, as Arneson continued to run his own scenarios, he eventually began to include ideas from sources such as The Lord of the Rings and Dark Shadows. Arneson took over the Braunsteins after Wesely was drafted into the Army, and he often ran these scenarios using different eras and settings. Arneson had also become a member of the International Federation of Wargamers by this time. He attended the second Gen Con gaming convention in August 1969 (at which time wargaming was still the primary focus) and it was at this event that he met Gary Gygax, who had founded the Castle & Crusade Society within the International Federation of Wargamers in the 1960s at Lake Geneva, Wisconsin. ==Blackmoor==
Blackmoor
2006 Following the departure of David Wesely to service in the Army Reserves in October 1970, Arneson and his fellow players in the Twin Cities began to imagine alternate settings for "Braunstein" games. Arneson developed a Braunstein in which his players played fantasy versions of themselves in the medieval Barony of Blackmoor, a land inhabited in part by fantastic monsters. As the game quickly grew and characters developed, Arneson devised scenarios where they would quest for magic and gold, escort caravans, lead armies for or against the forces of evil, and delve into the dungeons beneath Castle Blackmoor (which was represented by a Kibri kit model of Branzoll Castle). To explain his inspiration for the game, Arneson said: The gameplay would be recognizable to modern D&D players, featuring the use of hit points, armor class, character development, and dungeon crawls. This setting was fleshed out over time and continues to be played to the present day. Many of the fantasy medieval foundations of D&D, as well as the concept of adventuring in "dungeons" originated with Blackmoor, which also incorporated time travel and science fiction elements. These are visible much later in the DA module series published by TSR (particularly City of the Gods), but were also present from the early to mid-1970s in the original campaign and parallel and intertwined games run by John Snider, whose ruleset developed from these adventures and was intended for publication by TSR from 1974 as the first science fiction RPG. Arneson described Blackmoor as "roleplaying in a non-traditional medieval setting. I have such things as steam power, gunpowder, and submarines in limited numbers. There was even a tank running around for a while. The emphasis is on the story and the roleplaying." were first brought to print briefly in issue #13 of the Domesday Book, the newsletter of the Castle & Crusade Society in July 1972, and later in much-expanded form as The First Fantasy Campaign, published by Judges Guild in 1977. In February 1973, Dave Arneson and Dave Megarry traveled to Lake Geneva to meet with Gary Gygax, to provide a demonstration of Blackmoor and Dungeon! While meeting at Gygax's house, Dave Arneson ran the Lake Geneva gamers through their first session of Blackmoor. Rob Kuntz describes Dave Arneson as the referee, and the Lake Geneva players as being Gary Gygax, Ernie Gygax, Terry Kuntz, and himself. Kuntz describes Dave Megarry as the de facto leader of the group, as he understood the Blackmoor game and campaign world. In Wargaming magazine, Rob Kuntz wrote a short summary of their first Blackmoor session: ==Dungeons & Dragons==
Dungeons & Dragons
After playing in the Blackmoor game Arneson refereed, Gygax almost immediately began a similar campaign of his own, which he called "Greyhawk", and asked Arneson for a draft of his playing-rules. Gygax felt that there was a need to publish the game as soon as possible, since similar projects were being planned elsewhere, so rules were hastily put together, and Arneson's own final draft was never used. ==After TSR==
After TSR
In 1977, despite the fact that he was no longer at TSR, Arneson published ''Dungeonmaster's Index'', a 38-page booklet that indexed all of TSR's D&D properties to that point in time. TSR had agreed to pay Arneson royalties on all D&D products, but when the company came out with Advanced Dungeons & Dragons (AD&D) in 1977, it claimed that AD&D was a significantly different product and so did not pay him royalties for it. In response, Arneson filed the first of five lawsuits against Gygax and TSR in 1979. In March 1981, as part of a confidential agreement, Arneson and Gygax resolved the suits out of court by agreeing that they would both be credited as "co-creators" on the packaging of D&D products from that point on, This did not end the lingering tensions between them. ==Continuation of Blackmoor==
Continuation of Blackmoor
Arneson wrote a new version of the Blackmoor setting for publication by Judges Guild in The First Fantasy Campaign (1977). In the early 1980s he established his own game company, Adventure Games – staffed largely by Arneson's friends, most of whom were involved in an American Civil War reenactment group – that published the miniatures games Harpoon (1981) and Johnny Reb (1983), as well as a new edition of his own Adventures in Fantasy role-playing game (1981). The company also published several Tékumel related books, owing to Arneson's friendship with author M. A. R. Barker. Arneson sold the rights to Adventure Games to Flying Buffalo in 1985; because Arneson owned part of Flying Buffalo, he wanted to let them handle the rest of his company's stock and intellectual property after shutting down Adventure Games. Arneson's projects were dropped from the company before a planned fifth module could be published. In 1986 Arneson wrote a new D&D module set in Blackmoor called "The Garbage Pits of Despair", which was published in two parts in Different Worlds magazine issues #42 and #43. T Arneson and Dustin Clingman founded Zeitgeist Games to produce an updated d20 System version of the Blackmoor setting. Goodman Games published and distributed ''Dave Arneson's Blackmoor in 2004, and Goodman published additional products for Blackmoor over the next year. Code Monkey Publishing released Dave Arneson's Blackmoor: The First Campaign (2009) for 4th edition D&D''. ==Computer programming and education==
Computer programming and education
In 1988, Arneson stated his belief that RPGs, whether paper or computer, were still "hack and slash" and did not teach novices how to play, and that games like Ultima IV "have stood pretty much alone as quirks instead of trend setters" as others did not follow their innovations. He hoped that computer RPGs would teach newcomers how to role play while offering interesting campaigns and said that SSI's Gold Box games did not innovate on the genre as much as he had hoped. Arneson stepped into the computer industry and founded 4D Interactive Systems, a computer company in Minnesota that has since dissolved. He also did some computer programming and worked on several games. He eventually found himself consulting with computer companies. Living in California in the late 1980s, Arneson had a chance to work with special education children. Upon returning to Minnesota, he pursued teaching and began speaking at schools about educational uses of role-playing and using multi-sided dice to teach math. At Full Sail University he taught the class "Rules of the Game", He retired from the position on June 19, 2008. ==Other RPG involvements==
Other RPG involvements
Arneson continued to play games his entire life, including D&D and military miniature games, and regularly attended an annual meeting to play the original Blackmoor in Minnesota. Zork Zero (1988), Citadel: Adventure of the Crystal Keep (1989), Uncharted Waters (1990), and Renegade Legion: Interceptor (1990). During the 1990s, he was invited to Brazil by Devir, a game publisher. He became friends with the owner of the publishing company and he gave him his D&D woodgrain box and some of his books as a gift. In 1997, after Wizards of the Coast purchased TSR, Peter Adkison paid Arneson an undisclosed sum to free up D&D from royalties that were still owed to Arneson; this allowed Wizards to retitle Advanced Dungeons & Dragons to simply Dungeons & Dragons. Around 2000, Arneson was working with videographer John Kentner on Dragons in the Basement (unreleased), a video documentary on the early history of role-playing games. Arneson describes the documentary: "Basically it is a series of interviews with original players ('How did D&D affect your life?') and original RPG designers like Marc Miller (Traveller) and M.A.R. Barker (Empire of the Petal Throne)." He also made a cameo appearance in the Dungeons & Dragons movie as one of many mages throwing fireballs at a dragon, although the scene was deleted from the completed movie. ==Personal life==
Personal life
Arneson married Frankie Ann Morneau in 1984; they had one daughter, Arneson died on April 7, 2009, after battling cancer for two years. According to his daughter, Malia Weinhagen, "The biggest thing about my dad's world is he wanted people to have fun in life." ==Honors and tributes==
Honors and tributes
Arneson received numerous industry awards for his part in creating Dungeons & Dragons and other role-playing games. In 1984 he was inducted into the Academy of Adventure Gaming Arts and Design's Hall of Fame (also known as the Charles Roberts Awards Hall of Fame) and in 1999 was named by Pyramid magazine as one of ''The Millennium's Most Influential Persons'', "at least in the realm of adventure gaming". He was honored as a "famous game designer" by being featured on the king of hearts in Flying Buffalo's 2008 Famous Game Designers Playing Card Deck. Three days after his death, Wizards of the Coast temporarily replaced the front page of the Dungeons & Dragons section of their web site with a tribute to Arneson. Other tributes in the gaming world included Order of the Stick #644, and Dork Tower for April 8, 2009. Video game publisher Activision Blizzard posted a tribute to Arneson on their website and on April 14, 2009, released patch 3.1 of the online role-playing game World of Warcraft, The Secrets of Ulduar, dedicated to Arneson. Turbine's Dungeons and Dragons Online added an in-game memorial altar to Arneson in the Ruins of Threnal location in the game. They also created an in-game item named the "Mantle of the Worldshaper" that is a reward for finishing the Threnal quest chain that is narrated by Arneson himself. The Mantle's description reads: "A comforting and inspiring presence surrounds you as you hold this cloak. Arcane runes run along the edges of the fine cape, and masterfully drawn on the silken lining is an incredibly detailed map of a place named 'Blackmoor'." On October 30, 2010, Full Sail University dedicated the student game development studio space as "Dave Arneson's Blackmoor Studios" in Arneson's honor. Since the release of the history of Braunstein in 2008 and Playing at the World in 2012, a scholarly work by Jon Petersen, the role of Dave Wesely and Dave Arneson was restored in the broad conversation on the origins of the tabletop role-playing games. Robert Kuntz published ''Dave Arneson's True Genius in 2017 and gave interviews to Kotaku to detail how the gameplay of the current tabletop role-playing games was designed by Arneson. In 2019, the documentary The Secrets of Blackmoor'' presented interviews of the first players of Dave Arneson and acknowledged his innovations. ==Partial bibliography==
Partial bibliography
Source: • ''Don't Give Up the Ship!'' (1972) (with Gary Gygax and Mike Carr) • Dungeons & Dragons (1974) (with Gary Gygax) • Blackmoor (1975) • ''Dungeonmaster's Index'' (1977) • The First Fantasy Campaign (1977) • Adventures in Fantasy (1979) (with Richard L. Snider) • ''Robert Asprin's Thieves' World'' (1981) (co-author) • ''Citybook II – Port o' Call'' (1984) (co-author) • Adventures in Blackmoor (D&D Module:DA1) (1986) (with David J. Ritchie) • Temple of the Frog (D&D Module:DA2) (1986) (with David J. Ritchie) • City of the Gods (D&D Module:DA3) (1987) (with David J. Ritchie) • DNA/DOA (Shadowrun module 1) (1989) • The Case of the Pacific Clipper (1991) • The Haunted Lighthouse (Dungeon Crawl Classics Module #3.5) (2003) • ''Dave Arneson's Blackmoor'' (2004) (lead designer) • ''Player's Guide to Blackmoor'' (2006) ==References==
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